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we call that "feed" in the lobsterpot community. And yeah, yeah it works well against reckless foolish lobsters. There are some maps that are especially fortified, which are way more punishing towards offensive commitment.
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1 |
we call that "feed" in the lobsterpot community. And yeah, yeah it works well against reckless foolish lobsters. There are some maps that are especially fortified, which are way more punishing towards offensive commitment.
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2 |
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3 |
However
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3 |
However
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4 |
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5 |
Zero-K units were designed to promote engagement.
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5 |
Zero-K units were designed to promote engagement.
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6 |
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7 |
There are certain mechanics that can make engagement in Zero-K obsolete, such as upkeep, https://www.youtube.com/watch?v=-AFdwoyNT24 , morale, divide & peace prosperity, and others. Some more interesting traps are included into the banished list. But that doesn't stop you from trying to set up traps.
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7 |
There are certain mechanics that can make engagement in Zero-K obsolete, such as upkeep, https://www.youtube.com/watch?v=-AFdwoyNT24 , morale, divide & peace prosperity, and others. Some more interesting traps are included into the banished list. But that doesn't stop you from trying to set up traps.
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9 |
One
of
my
favorite
tactics
(
which
I
got
to
execute
once)
was
baiting
an
opponent
to
attack
a
singularity
reactor
that
my
team
had
5
of,
leading
to
a
massive
army
loss
+
reclaim
field
that
my
team
has
prudently
exploited.
|
9 |
One
of
my
favorite
tactics
(
which
I
got
to
execute
once)
was
baiting
an
opponent
to
attack
a
singularity
reactor
that
my
team
had
5
of,
leading
to
a
massive
army
loss
(
from
the
enemy's
side)
+
reclaim
field
that
my
team
has
prudently
exploited.
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10 |
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10 |
\n
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11 |
More tactics are available, from pesky minefields to more clever traps. The key for traps is denying vision and the key to denying vision is defenses that can wreck scouts, so here are some ideas on where to explore. If you deny vision, it's very easy to startle the opponent for trying to harass your base. It's how I managed to make the pickets useful in 1v1's: Denying scouting vision and startling the enemy's raider clumps with seemingly-everpresent heavy forces.
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11 |
More tactics are available, from pesky minefields to more clever traps. The key for traps is denying vision and the key to denying vision is defenses that can wreck scouts, so here are some ideas on where to explore. If you deny vision, it's very easy to startle the opponent for trying to harass your base. It's how I managed to make the pickets useful in 1v1's: Denying scouting vision and startling the enemy's raider clumps with seemingly-everpresent heavy forces.
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12 |
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12 |
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13 |
I hope this insight from an eager Zero-K player is useful!
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13 |
I hope this insight from an eager Zero-K player is useful!
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