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the bait and switch

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Date Editor Before After
12/27/2024 1:40:17 PMUSrankCliver5 before revert after revert
12/27/2024 1:39:02 PMUSrankCliver5 before revert after revert
Before After
1 we call that "feed" in the lobsterpot community. And yeah, yeah it works well against reckless foolish lobsters. There are some maps that are especially fortified, which are way more punishing towards offensive commitment. 1 we call that "feed" in the lobsterpot community. And yeah, yeah it works well against reckless foolish lobsters. There are some maps that are especially fortified, which are way more punishing towards offensive commitment.
2 \n 2 \n
3 However 3 However
4 \n 4 \n
5 Zero-K units were designed to promote engagement. 5 Zero-K units were designed to promote engagement.
6 \n 6 \n
7 There are certain mechanics that can make engagement in Zero-K obsolete, such as upkeep, https://www.youtube.com/watch?v=-AFdwoyNT24 , morale, divide & peace prosperity, and others. Some more interesting traps are included into the banished list. But that doesn't stop you from trying to set up traps. 7 There are certain mechanics that can make engagement in Zero-K obsolete, such as upkeep, https://www.youtube.com/watch?v=-AFdwoyNT24 , morale, divide & peace prosperity, and others. Some more interesting traps are included into the banished list. But that doesn't stop you from trying to set up traps.
8 \n 8 \n
9 One of my favorite tactics ( which I got to execute once) was baiting an opponent to attack a singularity reactor that my team had 5 of, leading to a massive army loss + reclaim field that my team has prudently exploited. 9 One of my favorite tactics ( which I got to execute once) was baiting an opponent to attack a singularity reactor that my team had 5 of, leading to a massive army loss ( from the enemy's side) + reclaim field that my team has prudently exploited.
10 \n 10 \n
11 More tactics are available, from pesky minefields to more clever traps. The key for traps is denying vision and the key to denying vision is defenses that can wreck scouts, so here are some ideas on where to explore. If you deny vision, it's very easy to startle the opponent for trying to harass your base. It's how I managed to make the pickets useful in 1v1's: Denying scouting vision and startling the enemy's raider clumps with seemingly-everpresent heavy forces. 11 More tactics are available, from pesky minefields to more clever traps. The key for traps is denying vision and the key to denying vision is defenses that can wreck scouts, so here are some ideas on where to explore. If you deny vision, it's very easy to startle the opponent for trying to harass your base. It's how I managed to make the pickets useful in 1v1's: Denying scouting vision and startling the enemy's raider clumps with seemingly-everpresent heavy forces.
12 \n 12 \n
13 I hope this insight from an eager Zero-K player is useful! 13 I hope this insight from an eager Zero-K player is useful!