1 |
I think that Hooked is a lot sillier than Daybreak Canyon, for three reasons:
|
1 |
I think that Hooked is a lot sillier than Daybreak Canyon, for three reasons:
|
2 |
*
The
mex
layout
of
Hooked
demands
a
very
unusual
approach
to
building
economy.
|
2 |
*
The
mex
layout
of
Hooked
demands
a
very
unusual
approach
to
building
economy
and
expanding
onto
the
map.
Daybreak
Canyon
is
more
or
less
standard
in
this
respect,
although
the
expansion
phase
is
quite
short.
|
3 |
* The terrain of Hooked seriously hinders any factory which is not all-terrain. I think I have seen everything other than ships played on Daybreak Canyon with some success.
|
3 |
* The terrain of Hooked seriously hinders any factory which is not all-terrain. I think I have seen everything other than ships played on Daybreak Canyon with some success.
|
4 |
* Daybreak Canyon is 8x4, Hooked is 6x4. The rush distance is shorter. (This is mitigated a bit by the terrain, though.)
|
4 |
* Daybreak Canyon is 8x4, Hooked is 6x4. The rush distance is shorter. (This is mitigated a bit by the terrain, though.)
|
5 |
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|
5 |
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|
6 |
If you play a game on Daybreak Canyon and play the same strategy you would play on (say) Altair Crossing you will not go too badly wrong. Hooked demands special tactics.
|
6 |
If you play a game on Daybreak Canyon and play the same strategy you would play on (say) Altair Crossing you will not go too badly wrong. Hooked demands special tactics.
|
7 |
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|
7 |
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|
8 |
I think Hooked definitely should be a silly map and ineligible for rated games. I am ambivalent about Daybreak Canyon.
|
8 |
I think Hooked definitely should be a silly map and ineligible for rated games. I am ambivalent about Daybreak Canyon.
|