1 |
When
activating
the
jump
ability
of
a
unit,
a
green
circle
is
drawn
around
the
unit
to
indicate
the
jump
range.
|
1 |
When
activating
the
jump
ability
of
a
unit,
a
green
circle
is
drawn
around
the
unit
to
indicate
the
jump
range.
That
green
circle
is
incorrect
when
then
terrain
is
not
plane.
|
2 |
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|
2 |
\n
|
3 |
That
green
circle
is
incorrect
when
then
terrain
is
not
plane.
Additionally,
a
unit
given
the
command
to
jump
that
the
unit
can
not
fulfill
will
just
stop
when
it
was
walking.
|
3 |
Additionally,
a
unit
given
the
command
to
jump
that
the
unit
can
not
fulfill
will
just
stop
when
it
was
walking.
|
4 |
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|
4 |
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5 |
This leads to trying to jump over a cliff when fleeing, but the unit not jumping and instead just standing still, leading to a disadvantage when fleeing.
|
5 |
This leads to trying to jump over a cliff when fleeing, but the unit not jumping and instead just standing still, leading to a disadvantage when fleeing.
|
6 |
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|
6 |
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7 |
Can we please get better indicators of what a valid position for a jump command is and where the unit would actually land?
|
7 |
Can we please get better indicators of what a valid position for a jump command is and where the unit would actually land?
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