1 |
Should
I
make
a
mod
"ZK
modders(
my)
'
dream"?
|
1 |
Should
I
make
a
mod
"ZK
modders'(
my)
dream"?
|
2 |
\n
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2 |
\n
|
3 |
The aim of the mod is to get rid of the endless annoying replacing files,
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3 |
The aim of the mod is to get rid of the endless annoying replacing files,
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4 |
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4 |
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5 |
let "a script contains tables" -> "a script that read files to gen tables",
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5 |
let "a script contains tables" -> "a script that read files to gen tables",
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6 |
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6 |
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7 |
makes zk more extensible, mb even multiple extension (aka combine mods.)
|
7 |
makes zk more extensible, mb even multiple extension (aka combine mods.)
|
8 |
\n
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8 |
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|
9 |
example:
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9 |
example:
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10 |
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10 |
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11 |
LuaRules/Configs/drone_defs.lua is a script containing information about how units make drones.
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11 |
LuaRules/Configs/drone_defs.lua is a script containing information about how units make drones.
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12 |
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12 |
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13 |
If you want your new units to make drones, you need to override it (copy the file, put your addition in it, and replace the origin one).
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13 |
If you want your new units to make drones, you need to override it (copy the file, put your addition in it, and replace the origin one).
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14 |
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14 |
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15 |
ZK modders' dream will override it with the ability to read units make drones information from unitdefs, then you just need to add something in your UnitDefs.
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15 |
ZK modders' dream will override it with the ability to read units make drones information from unitdefs, then you just need to add something in your UnitDefs.
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16 |
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16 |
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17 |
(Actually I think they should be put in zk-stable, but zk updates is sloooow)
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17 |
(Actually I think they should be put in zk-stable, but zk updates is sloooow)
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