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ZK modders' dream

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Date Editor Before After
2/25/2025 8:40:07 AMCNrankXNTWSAD before revert after revert
2/25/2025 8:38:46 AMCNrankXNTWSAD before revert after revert
Before After
1 Current tech: 1 Current tech:
2 \n 2 \n
3 (utils : Spring.Utilities.wacky_utils, utils_op : Spring.Utilities.to_make_op_things) 3 (utils : Spring.Utilities.wacky_utils, utils_op : Spring.Utilities.to_make_op_things)
4 \n 4 \n
5 [b]unitdefs_post.lua[/b]: 5 [b]unitdefs_post.lua[/b]:
6 run codes in gamedata/tweak_unit_defs, 6 run codes in gamedata/tweak_unit_defs,
7 utils_op .load_modoptions(): load optional things at lua_mods and mods. 7 utils_op .load_modoptions(): load optional things at lua_mods and mods.
8 utils_op .RunUnitDefsTweakFns(): run optional code for unitdefs. 8 utils_op .RunUnitDefsTweakFns(): run optional code for unitdefs.
9 \n 9 \n
10 [b]weapondefs_post.lua[/b]: 10 [b]weapondefs_post.lua[/b]:
11 run codes in gamedata/tweak_weapon_defs, 11 run codes in gamedata/tweak_weapon_defs,
12 utils_op.RunOrderedList(utils_op.weapon_defs_tweak_fns): run optional code for weapondefs. 12 utils_op.RunOrderedList(utils_op.weapon_defs_tweak_fns): run optional code for weapondefs.
13 \n 13 \n
14 [b]gamedata/modularcomms[/b]: 14 [b]gamedata/modularcomms[/b]:
15 put chassisdefs, moduledefs into files 15 put chassisdefs, moduledefs into files
16 \n 16 \n
17 [b]movedefs.lua[/b]: 17 [b]movedefs.lua[/b]:
18 utils_op.MoveDef_TryGen: automatically generate movedef for unknow movedef found in Unitdefs. 18 utils_op.MoveDef_TryGen: automatically generate movedef for unknow movedef found in Unitdefs.
19 \n 19 \n
20 \n 20 \n
21 [b]LuaRules/Configs/tactical_ai_defs.lua[/b]: load tactical_ai_defs from ud.customParams 21 [b]LuaRules/Configs/tactical_ai_defs.lua[/b]: load tactical_ai_defs from ud.customParams
22 \n 22 \n
23 [b]LuaRules/Configs/drone_defs.lua[/b]: load carrierDefs from ud.customParams 23 [b]LuaRules/Configs/drone_defs.lua[/b]: load carrierDefs from ud.customParams
24 \n 24 \n
25 [b]LuaRules/Configs/oneclick_weapon_defs.lua[/b]: load oneClickWepDefs from ud.customParams 25 [b]LuaRules/Configs/oneclick_weapon_defs.lua[/b]: load oneClickWepDefs from ud.customParams
26 \n 26 \n
27 [b]LuaRules/Utilities/unitDefReplacements.lua[/b]: use ud.customParams.custom_tooltip_simple as units tip, allow UnitRulesParam in it 27 [b]LuaRules/Utilities/unitDefReplacements.lua[/b]: use ud.customParams.custom_tooltip_simple as units tip, allow UnitRulesParam in it
28 \n 28 \n
29 [b]LuaUI/Widgets/gui_chili_cheats.lua[/b]: put uds that ud.customParams.is_debug_unit into tab debug 29 [b]LuaUI/Widgets/gui_chili_cheats.lua[/b]: put uds that ud.customParams.is_debug_unit into tab debug
30 \n 30 \n
31 [b]ud.customParams.def_scale[/b]: a easy way to scale unitdefs 31 [b]ud.customParams.def_scale[/b]: a easy way to scale unitdefs
32 \n 32 \n
33 TODO: 33 TODO:
34 \n 34 \n
35 [b]unit_attributes_generic.lua[/b]: load attribute handler from files. 35 [b]unit_attributes_generic.lua[/b]: load attribute handler from files.
36 \n 36 \n
37 [b]LuaRules/Utilities/unitDefReplacements.lua[/b]: allow code.
38 \n
37 Fell free to add things 39 Fell free to add things