1 |
You have to play fast to be in the top 10 of the 1v1 ladder, and probably the top 20. But the type of speed is more in map awareness, decision making, and splitting you attention (by rapidly switching between areas). Raw APM is not a great measure here because there are a lot of tools that let you quickly implement decisions, which makes the decisions and awareness more of the bottleneck. We try to avoid the "makework" clicks that @Steel_Blue wrote about, which reduces the APM requirement compared to Starcraft, but there are still quite a few meaningful actions to quickly decide between and take. Speed when reacting to new information (such as while raiding) is particularly important.
|
1 |
You have to play fast to be in the top 10 of the 1v1 ladder, and probably the top 20. But the type of speed is more in map awareness, decision making, and splitting you attention (by rapidly switching between areas). Raw APM is not a great measure here because there are a lot of tools that let you quickly implement decisions, which makes the decisions and awareness more of the bottleneck. We try to avoid the "makework" clicks that @Steel_Blue wrote about, which reduces the APM requirement compared to Starcraft, but there are still quite a few meaningful actions to quickly decide between and take. Speed when reacting to new information (such as while raiding) is particularly important.
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3 |
You
may
be
able
to
approach
the
top
10
without
playing
fast,
but
only
because
game
knowledge
is
also
a
significant
factor.
Speed
is
somewhat
linked
to
game
knowledge
though,
since
deep
knowledge
often
cashes
out
to
being
able
to
make
decisions
faster
via
familiarity.
Game
knowledge
is
also
much
more
important
compared
to
speed
in
team
games,
where
escalation
accentuates
the
importance
of
knowledge.
|
3 |
You
may
be
able
to
approach
the
top
10
without
playing
fast,
but
only
because
game
knowledge
is
also
a
significant
factor.
Speed
is
somewhat
linked
to
game
knowledge
though,
since
deep
knowledge
often
cashes
out
to
being
able
to
make
decisions
faster
via
familiarity.
The
balance
also
shifts
towards
game
knowledge
in
larger
team
or
free-for-all
games,
where
escalation
accentuates
the
importance
of
knowledge.
|