| 1 | 
                    
                        
            Is it possible that this is making a significant but hard-to-see contribution to shields feeling OP to some players? Admittedly, there are clearly other factors too (skill being one of them) BUT:
                     | 
                    1 | 
                    
                        
            Is it possible that this is making a significant but hard-to-see contribution to shields feeling OP to some players? Admittedly, there are clearly other factors too (skill being one of them) BUT:
                     | 
                
                
                    | 2 | 
                    
                        
            \n
                     | 
                    2 | 
                    
                        
            \n
                     | 
                
                
                    | 3 | 
                    
                        
            ISTR 
            a 
            wise 
            person 
            once 
            said 
            "range 
            is 
            the 
            most 
            OP 
            stat 
            in 
            the 
            game".
             
            If 
            that's 
            even 
            partly 
            true,
             
            then 
            the 
            ability 
            to 
            fire 
            at 
            shields 
            "correctly" 
            (
            i.
            e.
             
            without 
            other 
            unintended 
            disadvantages 
            like 
            friendly 
            fire)
             
            is 
            a 
            very 
            significant 
            advantage 
            to 
            any 
            units 
            fighting 
            a 
            shieldball.
             
            So 
            the 
            inability 
            to 
            do 
            so 
            represents 
            a 
            significant 
            "buff" 
            to 
            shields.
                     | 
                    3 | 
                    
                        
            ISTR 
            a 
            wise 
            person 
            once 
            said 
            "range 
            is 
            the 
            most 
            OP 
            stat 
            in 
            the 
            game".
             
            If 
            that's 
            even 
            partly 
            true,
             
            then 
            the 
            ability 
            to 
            fire 
            at 
            shields 
            "correctly" 
            (
            i.
            e.
             
            without 
            other 
            unintended 
            disadvantages 
            like 
            friendly 
            fire)
             
            is 
            a 
            very 
            significant 
            advantage 
            to 
            any 
            units 
            fighting 
            a 
            shieldball 
            because 
            it 
            essentially 
            increases 
            their 
            attack 
            range.
             
            So 
            the 
            inability 
            to 
            do 
            so 
            represents 
            a 
            significant 
            "buff" 
            to 
            shields 
            / 
            nerf 
            to 
            most 
            direct-fire 
            counter-shield 
            options.
                     | 
                
                
                    | 4 | 
                    
                        
            \n
                     | 
                    4 | 
                    
                        
            \n
                     | 
                
                
                    | 5 | 
                    
                        
            And here madez clearly shows some failure cases... which are clearly important, but it also has me wondering if my auto-attacking ronin where getting demolished by a few thugs because they just weren't firing at the correct range or because I just didn't micro them like an actually good player would.
                     | 
                    5 | 
                    
                        
            And here madez clearly shows some failure cases... which are clearly important, but it also has me wondering if my auto-attacking ronin where getting demolished by a few thugs because they just weren't firing at the correct range or because I just didn't micro them like an actually good player would.
                     |