1 |
You can join room 2 and right click to spectate room 1. Chat and player count changes in room 2 will be visible ingame, so you can keep track of it to switch to the lobby.
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1 |
You can join room 2 and right click to spectate room 1. Chat and player count changes in room 2 will be visible ingame, so you can keep track of it to switch to the lobby.
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2 |
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2 |
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3 |
You could try the propose system https://zero-k.info/mediawiki/Setting_Up_a_Game#Propose_Battle
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3 |
You could try the propose system https://zero-k.info/mediawiki/Setting_Up_a_Game#Propose_Battle
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4 |
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4 |
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5 |
At 56 players, then the !split command will work too.
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5 |
At 56 players, then the !split command will work too.
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6 |
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6 |
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7 |
The central issue is of how to create a system that players trust to not cause them to miss out on games. If you go sit in another room, then a game could start in the main room, and you'll miss it. The quality of the game matters too. Maybe you get a 4v4 of high skill variance instead of a spot in the next 16v16. Maybe the room evaporates after the 4v4 because someone leaves and nobody wants to start a 3v4. Smaller rooms are at a higher risk of evaporating suddenly.
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7 |
The central issue is of how to create a system that players trust to not cause them to miss out on games. If you go sit in another room, then a game could start in the main room, and you'll miss it. The quality of the game matters too. Maybe you get a 4v4 of high skill variance instead of a spot in the next 16v16. Maybe the room evaporates after the 4v4 because someone leaves and nobody wants to start a 3v4. Smaller rooms are at a higher risk of evaporating suddenly.
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8 |
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8 |
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9 |
I don't think any significant number of players are going to follow a text prompt to join the other lobby. And then when too few players join for it to be worthwhile, the number of players following the prompt will drop to zero. Similar, more automated, questions have been tried.
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9 |
I don't think any significant number of players are going to follow a text prompt to join the other lobby. And then when too few players join for it to be worthwhile, the number of players following the prompt will drop to zero. Similar, more automated, questions have been tried.
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10 |
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10 |
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11 |
Something
that
automatically
sends
you
to
the
other
lobby
when
you
rejoin
to
spectate
the
game
could
be
created,
but
it
risks
doing
things
against
player
preferences.
It
is
a
coordination
problem,
people
can
only
be
moved
when
they
are
going
to
get
a
better
outcome
than
by
staying
put.
|
11 |
Something
that
automatically
sends
you
to
the
other
lobby
when
you
rejoin
to
spectate
the
game
could
be
created,
but
it
risks
doing
things
against
player
preferences.
It
is
a
coordination
problem
where
the
first
mover
is
disadvantaged.
People
can
only
be
moved
when
they
are
going
to
get
a
better
outcome
than
by
staying
put.
|