1 |
I
think
ladder
parking
is
something
that
naturally
happens
due
to
busy
life
but
it's
also
a
symptom
other
issues
with
the
current
system:
|
1 |
I
think
ladder
parking
is
something
that
naturally
happens
due
to
busy
life
and
other
distractions
but
it's
also
a
symptom
other
issues
with
the
current
system:
|
2 |
\n
|
2 |
\n
|
3 |
A- player's ladder position/achivement vanishes if they grind then stop playing for a month
|
3 |
A- player's ladder position/achivement vanishes if they grind then stop playing for a month
|
4 |
\n
|
4 |
\n
|
5 |
B- (iirc, may be wrong) mm rating references shift over time, sometimes to lower values than the player had, so being very active fighting evenly skilled players will lower their rating over time, leading to avoidance (they only experience the drop IF they play)
|
5 |
B- (iirc, may be wrong) mm rating references shift over time, sometimes to lower values than the player had, so being very active fighting evenly skilled players will lower their rating over time, leading to avoidance (they only experience the drop IF they play)
|
6 |
\n
|
6 |
\n
|
7 |
\n
|
7 |
\n
|
8 |
to mitigate issue A, player's profile could show something about player's past achievements
|
8 |
to mitigate issue A, player's profile could show something about player's past achievements
|
9 |
- year, month and best rank color, top% the player achieved, ever
|
9 |
- year, month and best rank color, top% the player achieved, ever
|
10 |
(reward intense participation at some point)
|
10 |
(reward intense participation at some point)
|
11 |
\n
|
11 |
\n
|
12 |
- year, month and best rank color, top% the player achieved and was able to consistently hold for 3 months, 6 months, a year?
|
12 |
- year, month and best rank color, top% the player achieved and was able to consistently hold for 3 months, 6 months, a year?
|
13 |
(reward recurrence/consistency)
|
13 |
(reward recurrence/consistency)
|
14 |
\n
|
14 |
\n
|
15 |
\n
|
15 |
\n
|
16 |
to mitigate issue B (if true), when ladder references shift at the end of each month or whatever, shift player's scores immediately, and/or do explicit MM rating rescalings or resets, that way people won't feel punished when they eventually get back to playing.
|
16 |
to mitigate issue B (if true), when ladder references shift at the end of each month or whatever, shift player's scores immediately, and/or do explicit MM rating rescalings or resets, that way people won't feel punished when they eventually get back to playing.
|
17 |
\n
|
17 |
\n
|