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Now I agree with no Space Jacks, especially when you DONT have gunship fac ( and a nuke ), some jack can easily kill a game, which is not stoppable, which makes no sense @B2202223.
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Now I agree with no Space Jacks, especially when you DONT have gunship fac ( and a nuke ), some jack can easily kill a game, which is not stoppable, which makes no sense @B2202223.
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Every superweapon needs time to prepare after it exposed, but space jacks dont. Antinuke can prevents nuke in a large area, but nothing except gunship fac can prevent jack, while gunship fac is not marked as "Anti Space Jack Factory".
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Every superweapon needs time to prepare after it exposed, but space jacks dont. Antinuke can prevents nuke in a large area, but nothing except gunship fac can prevent jack, while gunship fac is not marked as "Anti Space Jack Factory".
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(I think the principle of superweapons: do damage as you wish, which is why they are expensive, or why not a 1/10 zenith.)
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It works like a button "click to kill some singus and nukes". Which is too odd.
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It works like a button "click to kill some singus and nukes". Which is too odd.
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7 |
Unless
where
is
a
turret
which
can
conter
space
jack
easily
(
like
newton
counters
odin)
.
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8 |
Unless
newtons
cost
8k.
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9 |
Or unless where is a turret which can conter space jack easily (like newton counters odin).
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Btw I recall my idea of aa turret hit jumping jet ( when a unit with jump jet jumping at mid air, and at a certain distance from the ground, aa turret can shot at it until it lands ( with lower damage if you want )).
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10 |
Btw I recall my idea of aa turret hit jumping jet ( when a unit with jump jet jumping at mid air, and at a certain distance from the ground, aa turret can shot at it until it lands ( with lower damage if you want )).
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