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New Lobby Size and Player Experience

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Date Editor Before After
7/13/2025 10:53:45 AMUSrankQuietMute before revert after revert
Before After
1 If small team matches were so popular, then they would happen much more often. If people really wanted to play 4v4 or smaller, then those rooms would be full and people would spectate those matches instead of joining the big room. 1 If small team matches were so popular, then they would happen much more often. If people really wanted to play 4v4 or smaller, then those rooms would be full and people would spectate those matches instead of joining the big room.
2 \n 2 \n
3 It really lookss like a very small number of players prefer small matches over large matches. If I'm wrong, then I expect the 4v4 room to constantly be full. It's not. 3 It really lookss like a very small number of players prefer small matches over large matches. If I'm wrong, then I expect the 4v4 room to constantly be full. It's not.
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5 I really think the issue is that more skilled players do not like playing with less skilled players. The more skilled players have less ability to impact the match. The larger the match, the more diluted the efforts of any one player. The more skilled players tend to blame their less skilled teammates - forgetting the fact that the matchmaker balances the games very well. The larger the match, the better the balance. 5 I really think the issue is that more skilled players do not like playing with less skilled players. The more skilled players have less ability to impact the match. The larger the match, the more diluted the efforts of any one player. The more skilled players tend to blame their less skilled teammates - forgetting the fact that the matchmaker balances the games very well. The larger the match, the better the balance.
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7 It's human nature to blame somebody else when something goes wrong and when a less skilled player clearly plays worse than more skilled players, the blame game becomes all too tempting - even if it they do not blame anybody openly - they think it ( I've done it) . 7 It's human nature to blame somebody else when something goes wrong and when a less skilled player clearly plays worse than more skilled players, the blame game becomes all too tempting - even if they do not blame anybody openly - they think it ( I've done it) .
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9 It's also true that the pressure to perform well is greater in smaller matches so people do tend to perform better, which is what more skilled players like to see. 9 It's also true that the pressure to perform well is greater in smaller matches so people do tend to perform better, which is what more skilled players like to see.
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11 Is the goal to increase player count, is that secondary to creating a game that current core players want, or some other priority? I think that regardless of the stated goal, the primary goal is something other than increasing the player numbers, because the numbers are tiny. If 2.2k ELO players were numerous enough for constant small matches and the overall numbers enough for multiple 32 player matches all at the same time, then this discussion would not happen. 11 Is the goal to increase player count, is that secondary to creating a game that current core players want, or some other priority? I think that regardless of the stated goal, the primary goal is something other than increasing the player numbers, because the numbers are tiny. If 2.2k ELO players were numerous enough for constant small matches and the overall numbers enough for multiple 32 player matches all at the same time, then this discussion would not happen.