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[quote]Once a game does get off the ground, people will see it, join it, and turn it into big teams. If you limit it to small teams, you will get calls from spec to join TAW. Essentially, anyone committed enough to getting a small team game running risks having it diffused if successful.[/quote]
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[quote]Once a game does get off the ground, people will see it, join it, and turn it into big teams. If you limit it to small teams, you will get calls from spec to join TAW. Essentially, anyone committed enough to getting a small team game running risks having it diffused if successful.[/quote]
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I have to disagree with this assessment. Small games don't grow into big ones because they are intentionally kept small by the player cap. The people playing in them chose that format and have no incentive to leave.
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I have to disagree with this assessment. Small games don't grow into big ones because they are intentionally kept small by the player cap. The people playing in them chose that format and have no incentive to leave.
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When spectators call for TAW, they aren't trying to break up the small game; they're trying to start the large game they want to play. They are simply recruiting from whatever lobbies are active.
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When spectators call for TAW, they aren't trying to break up the small game; they're trying to start the large game they want to play. They are simply recruiting from whatever lobbies are active.
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The only real forces that work against a dedicated small-team game are poor balance or players consciously choosing to join a lobby with a higher player cap. It's a matter of preference, not an inevitable diffusion.
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The only real forces that work against a dedicated small-team game are poor balance or players consciously choosing to join a lobby with a higher player cap. It's a matter of preference, not an inevitable diffusion.
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I'll also add that I'm finding "Big" and "Small" team sizes are seen as vastly different numbers by people, and are not actually that useful as a metric.
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