Loading...
  OR  Zero-K Name:    Password:   

Post edit history

New Lobby Size and Player Experience

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
7/13/2025 7:28:51 AMFRrankmalric before revert after revert
Before After
1 [quote]Its less that I'm trying to dismiss an issue, more that I wish to understand what precisely the issue is seen to be. [/quote]There is no simple way at this point for people that would play smaller games to organize, because there is a high risk that you will miss the next game or wait indefinitely. Waiting in TAW almost guarantees a game. Splits rarely happen (and are forced so people don't like them). Queues do not show you who is in the queue, even if you join the queue you can't say "I will play if there if 4v4". Even if you would start a smaller game, the risk that it will die after is harder (so people will not wait and will prefer to join TAW). 1 [quote]Its less that I'm trying to dismiss an issue, more that I wish to understand what precisely the issue is seen to be. [/quote]There is no simple way at this point for people that would play smaller games to organize, because there is a high risk that you will miss the next game or wait indefinitely. Waiting in TAW almost guarantees a game. Splits rarely happen (and are forced so people don't like them). Queues do not show you who is in the queue, even if you join the queue you can't say "I will play if there if 4v4". Even if you would start a smaller game, the risk that it will die after is harder (so people will not wait and will prefer to join TAW).
2 \n 2 \n
3 All these are organization restrictions - that's why I think people liked the 2 waiting room proposal in the other thread. You play whatever you can ("large game in TAW") until you find something that you like ("smaller game in backup host"). Bonus, you have some option if for example you hate the map (or some players) in TAW. 3 All these are organization restrictions - that's why I think people liked the 2 waiting room proposal in the other thread. You play whatever you can ("large game in TAW") until you find something that you like ("smaller game in backup host"). Bonus, you have some option if for example you hate the map (or some players) in TAW.
4 \n 4 \n
5 I am sure it would be to (too) complex to implement, or unfeasible for another reason, but the idea seemed better on average than "lets just all wait in the largest host" ... 5 I am sure it would be to (too) complex to implement, or unfeasible for another reason, but the idea seemed better on average than "lets just all wait in the largest host" ...
6 \n
7 [quote]The people playing in them chose that format and have no incentive to leave.[/quote]The people in them have intention to play, and they might make a trade-off between playing something they don't particularly like and risking waiting without any hint that another game will start.