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New Lobby Size and Player Experience

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Date Editor Before After
7/13/2025 9:15:11 AMAUrankSarathos before revert after revert
Before After
1 [quote] There is no simple way at this point for people that would play smaller games to organize, [/quote] 1 [quote] There is no simple way at this point for people that would play smaller games to organize, [/quote]
2 \n 2 \n
3 I agree that more could be done to help smaller games organize, and I'd love to see those improvements. The proposal to allow waiting in multiple rooms at once, for example, is a great idea. 3 I agree that more could be done to help smaller games organize, and I'd love to see those improvements. The proposal to allow waiting in multiple rooms at once, for example, is a great idea.
4 \n 4 \n
5 However, I don't believe the recent changes address this problem at all. An 8v8 auto-split isn't what most players mean when they ask for 'small games'. A suggestion I saw with more promise was to simply add more rank-bracketed rooms for smaller team sizes; that alone would do far more to encourage balanced, small-scale play. 5 However, I don't believe the recent changes address this problem at all. An 8v8 auto-split isn't what most players mean when they ask for 'small games'. A suggestion I saw with more promise was to simply add more rank-bracketed rooms for smaller team sizes; that alone would do far more to encourage balanced, small-scale play.
6 \n 6 \n
7 This might be an extreme stance, but I would rather see TAW disabled entirely than have it neutered like this. I honestly believe players would just create their own custom rooms for large games, rather than being forced into smaller ones. 7 This might be an extreme stance, but I would rather see TAW disabled entirely than have all lobbies capped like this. I honestly believe players would just create their own custom rooms for large games rather than being forced into smaller ones—the demand is that strong.
8 \n
9 It feels like the reasoning behind the caps has changed for the worse. The old 32-player limit seemed to be a reasonable compromise for performance. This new 22-player cap, however, appears to be an arbitrary rule based on peak player numbers, which is a flawed foundation for lobby design.