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[quote] There is no simple way at this point for people that would play smaller games to organize, [/quote]
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1 |
[quote] There is no simple way at this point for people that would play smaller games to organize, [/quote]
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2 |
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2 |
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3 |
I agree that more could be done to help smaller games organize, and I'd love to see those improvements. The proposal to allow waiting in multiple rooms at once, for example, is a great idea.
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3 |
I agree that more could be done to help smaller games organize, and I'd love to see those improvements. The proposal to allow waiting in multiple rooms at once, for example, is a great idea.
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4 |
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5 |
However, I don't believe the recent changes address this problem at all. An 8v8 auto-split isn't what most players mean when they ask for 'small games'. A suggestion I saw with more promise was to simply add more rank-bracketed rooms for smaller team sizes; that alone would do far more to encourage balanced, small-scale play.
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5 |
However, I don't believe the recent changes address this problem at all. An 8v8 auto-split isn't what most players mean when they ask for 'small games'. A suggestion I saw with more promise was to simply add more rank-bracketed rooms for smaller team sizes; that alone would do far more to encourage balanced, small-scale play.
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6 |
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7 |
This
might
be
an
extreme
stance,
but
I
would
rather
see
TAW
disabled
entirely
than
have
it
neutered
like
this.
I
honestly
believe
players
would
just
create
their
own
custom
rooms
for
large
games,
rather
than
being
forced
into
smaller
ones.
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7 |
This
might
be
an
extreme
stance,
but
I
would
rather
see
TAW
disabled
entirely
than
have
all
lobbies
capped
like
this.
I
honestly
believe
players
would
just
create
their
own
custom
rooms
for
large
games
rather
than
being
forced
into
smaller
ones—the
demand
is
that
strong.
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8 |
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9 |
It feels like the reasoning behind the caps has changed for the worse. The old 32-player limit seemed to be a reasonable compromise for performance. This new 22-player cap, however, appears to be an arbitrary rule based on peak player numbers, which is a flawed foundation for lobby design.
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