1 |
Well I added two potential replacements:
|
1 |
Well I added two potential replacements:
|
2 |
* https://zero-k.info/Maps/Detail/64150
|
2 |
* https://zero-k.info/Maps/Detail/64150
|
3 |
* https://zero-k.info/Maps/Detail/64144
|
3 |
* https://zero-k.info/Maps/Detail/64144
|
4 |
The problem with Glitters is that if your team fails to push to the midline of the map, then the megamex lead to inevitable eventual defeat. It is quite prescriptive that way. But the map is too large for that defeat to be quick.
|
4 |
The problem with Glitters is that if your team fails to push to the midline of the map, then the megamex lead to inevitable eventual defeat. It is quite prescriptive that way. But the map is too large for that defeat to be quick.
|
5 |
\n
|
5 |
\n
|
6 |
But
also
maybe
we
should
rotate
maps
a
bit
more,
especially
when
similar
seeming
ones
are
added.
|
6 |
But
also
maybe
we
should
rotate
maps
a
bit
more,
especially
when
similar
seeming
ones
are
added.
It
could
be
good
to
do
this
with
the
more
polarising
maps
to
give
people
a
break.
|