Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Push for Removal of Player Limit

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
7/27/2025 5:45:35 AMDErankaaaasd before revert after revert
Before After
1 [quote]maybe a set of exotic maps with some theme and gimmick.[/quote]I have read older threads on map design and it seems developers do not want that. There were some suggestion for map design that went beyond just textures and heightmaps, someone said basically "Yeah, we have a system to categorize such maps, we will tag them as silly." (quote from memory) 1 [quote]maybe a set of exotic maps with some theme and gimmick.[/quote]I have read older threads on map design and it seems developers do not want that. There were some suggestion for map design that went beyond just textures and heightmaps, someone said basically "Yeah, we have a system to categorize such maps, we will tag them as silly." (quote from memory)
2 \n 2 \n
3 [quote](1v1 early game hinges on the same few units for each factory that it had 10 years ago, with very few exceptions)[/quote]If that is true then is it bad gamedesign? Or a result or being based on BA where the idea was to have some spammable "baseline units" like Flash and PeeWees or sometimes missile units. Other units being used in smaller numbers as support. It worked there? 3 [quote](1v1 early game hinges on the same few units for each factory that it had 10 years ago, with very few exceptions)[/quote]If that is true then is it bad gamedesign? Or a result or being based on BA where the idea was to have some spammable "baseline units" like Flash and PeeWees or sometimes missile units. Other units being used in smaller numbers as support. It worked there?
4 Most RTS begin with a small unit selections (scouts, raiders) and as the game progresses more unit types become necessary.
5 What units would you like to see more in early game? Artillery? How would that work?
4 Either way, I doubt developers will completely rebalance the game for 1v1. Especially since very few people play 1v1. 6 Either way, I doubt developers will completely rebalance the game for 1v1. Especially since very few people play 1v1.
5 \n 7 \n
6 [quote] Content spikes, word of mouth, ads etc... is all good. The trick is that some players have to volunteer to run it.[/quote]Strange trick. Developers develop. Players play. 8 [quote] Content spikes, word of mouth, ads etc... is all good. The trick is that some players have to volunteer to run it.[/quote]Strange trick. Developers develop. Players play.
7 Players also donated money, so developers can use it for ads. Do it. 9 Players also donated money, so developers can use it for ads. Do it.