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I made a kind of comparison/review of BAR vs Zero-K. I'd be happy if anyone wants to format this in a nice pic or table and to post this somewhere in BAR space, as it might attract interest in ZK there. Please let me know if you notice I've left something out or it seems incorrect, I'll update. ZK is still my strong favourite, but I've tried to be as fair as I can.
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I made a kind of comparison/review of BAR vs Zero-K. I'd be happy if anyone wants to format this in a nice pic or table and to post this somewhere in BAR space, as it might attract interest in ZK there. Please let me know if you notice I've left something out or it seems incorrect, I'll update. ZK is still my strong favourite, but I've tried to be as fair as I can.
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[color=red]Tech tree[/color]
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[color=red]Tech tree[/color]
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[color=yellow]BAR[/color]
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[color=yellow]BAR[/color]
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-3 technology tiers, emerging 5-10 minutes apart
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-3 technology tiers, emerging 5-10 minutes apart
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-Lower tier units often made obsolete by higher tiers
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-Lower tier units often made obsolete by higher tiers
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-Small units can be late-game spammed for scouting or decoys
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-Small units can be late-game spammed for scouting or decoys
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-400+ units/structures across 3 factions so far
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-400+ units/structures across 3 factions so far
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-Fewer unconventional units, factions have some similar units
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-Fewer unconventional units, factions have some similar units
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[color=yellow]Zero-K[/color]
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[color=yellow]Zero-K[/color]
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-Flat
tech
tree,
no
tiers
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-Flat
tech
tree,
no
tiers
(
except
for
a
handful
of
very
large
units)
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-Most units available from start or very early
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-Most units available from start or very early
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-Smaller units often remain widely used late-game
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-Smaller units often remain widely used late-game
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-200+ units/structures, 12 factories (quasi-factions)
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-200+ units/structures, 12 factories (quasi-factions)
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-More unconventional units
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-More unconventional units
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[color=red]Gameplay[/color]
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[color=red]Gameplay[/color]
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[color=yellow]BAR[/color]
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[color=yellow]BAR[/color]
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-Medium or long matches
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-Medium or long matches
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-Slower pace - strong sense of build-up/progression
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-Slower pace - strong sense of build-up/progression
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-Focus on longer strategic moves
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-Focus on longer strategic moves
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-APM/micro quite important for success (including base management)
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-APM/micro quite important for success (including base management)
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-Strict player roles in large matches
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-Strict player roles in large matches
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[color=yellow]Zero-K[/color]
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[color=yellow]Zero-K[/color]
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-Shorter faster games (60-70% average match length)
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-Shorter faster games (60-70% average match length)
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-Large range of tactical options - many unconventional
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-Large range of tactical options - many unconventional
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-Focus on using correct counters and creative tactics
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-Focus on using correct counters and creative tactics
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-APM/micro less important (superior unit AI)
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-APM/micro less important (superior unit AI)
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-Very flexible roles in large matches
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-Very flexible roles in large matches
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-Terraform feature allows terrain deformation. eg walls, towers
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-Terraform feature allows terrain deformation. eg walls, towers
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[color=red]Economy[/color]
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[color=red]Economy[/color]
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[color=yellow]BAR[/color]
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[color=yellow]BAR[/color]
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-Exponential economy curve - massive resources late-game
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-Exponential economy curve - massive resources late-game
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-Energy converters allow scaling in base
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-Energy converters allow scaling in base
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-Very strict build order, intense base management
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-Very strict build order, intense base management
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[color=yellow]Zero-K[/color]
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[color=yellow]Zero-K[/color]
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-Economy curve has diminishing returns
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-Economy curve has diminishing returns
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-No energy converters - map/mex control essential
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-No energy converters - map/mex control essential
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-Very loose build order, less base management
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-Very loose build order, less base management
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[color=red]UI and performance[/color]
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[color=red]UI and performance[/color]
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[color=yellow]BAR[/color]
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[color=yellow]BAR[/color]
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-Solid unit controls
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-Solid unit controls
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-2,000 max units per player by default
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-2,000 max units per player by default
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-Less mods/options, but polished
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-Less mods/options, but polished
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-Better multicore CPU utilization
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-Better multicore CPU utilization
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[color=yellow]Zero-K[/color]
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[color=yellow]Zero-K[/color]
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-Best-in-genre unit controls
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-Best-in-genre unit controls
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-Unit limit technically 10,000, but lower than BAR in practice
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-Unit limit technically 10,000, but lower than BAR in practice
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-Larger variety of mods and options
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-Larger variety of mods and options
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[color=red]Graphics/sound/maps[/color]
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[color=red]Graphics/sound/maps[/color]
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[color=yellow]BAR[/color]
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[color=yellow]BAR[/color]
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-Graphics - Great
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-Graphics - Great
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-Sounds - Great
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-Sounds - Great
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-Music - Excellent
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-Music - Excellent
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-Maps - Great quality, less fun/silly maps
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-Maps - Great quality, less fun/silly maps
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-For some reason, same maps often get played over and over
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-For some reason, same maps often get played over and over
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[color=yellow]ZK[/color]
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[color=yellow]ZK[/color]
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-Graphics - Some good, some dated, slight cartoonish art style
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-Graphics - Some good, some dated, slight cartoonish art style
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-Sounds - Ok
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-Sounds - Ok
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-Music - Very good
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-Music - Very good
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-Maps - Good quality, more fun/silly maps
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-Maps - Good quality, more fun/silly maps
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[color=red]Community[/color]
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[color=red]Community[/color]
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[color=yellow]BAR[/color]
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[color=yellow]BAR[/color]
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-Community size - Medium to large
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-Community size - Medium to large
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-Multiple games of any size, available in any time zone
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-Multiple games of any size, available in any time zone
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-Toxicity level in PvP rooms tends to be bad or extreme
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-Toxicity level in PvP rooms tends to be bad or extreme
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-16 player maximum room size (with rare exceptions)
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-16 player maximum room size (with rare exceptions)
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[color=yellow]ZK[/color]
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[color=yellow]ZK[/color]
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-Community size - Small
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-Community size - Small
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-Large matches not available in some time zones
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-Large matches not available in some time zones
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-Some toxicity in larger matches
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-Some toxicity in larger matches
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-22 player maximum room size (recently down from 32)
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-22 player maximum room size (recently down from 32)
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