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BAR and Zero-K Comparison

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Date Editor Before After
8/1/2025 7:32:54 AMAUrankAveragePlan before revert after revert
7/31/2025 4:48:56 AMAUrankAveragePlan before revert after revert
7/31/2025 4:48:15 AMAUrankAveragePlan before revert after revert
7/31/2025 2:33:49 AMAUrankAveragePlan before revert after revert
7/31/2025 2:24:15 AMAUrankAveragePlan before revert after revert
7/31/2025 2:23:51 AMAUrankAveragePlan before revert after revert
7/31/2025 1:52:59 AMAUrankAveragePlan before revert after revert
7/31/2025 1:51:40 AMAUrankAveragePlan before revert after revert
7/30/2025 8:19:09 PMDErankAdminmojjj before revert after revert
7/30/2025 4:16:19 PMAUrankAveragePlan before revert after revert
Before After
1 I made a kind of comparison/review of BAR vs Zero-K. I'd be happy if anyone wants to format this in a nice pic or table and to post this somewhere in BAR space, as it might attract interest in ZK there. Please let me know if you notice I've left something out or it seems incorrect, I'll update. ZK is still my strong favourite, but I've tried to be as fair as I can. 1 I made a kind of comparison/review of BAR vs Zero-K. I'd be happy if anyone wants to format this in a nice pic or table and to post this somewhere in BAR space, as it might attract interest in ZK there. Please let me know if you notice I've left something out or it seems incorrect, I'll update. ZK is still my strong favourite, but I've tried to be as fair as I can.
2 \n 2 \n
3 \n 3 \n
4 [color=red]Tech tree[/color] 4 [color=red]Tech tree[/color]
5 [color=yellow]BAR[/color] 5 [color=yellow]BAR[/color]
6 -3 technology tiers, emerging 5-10 minutes apart 6 -3 technology tiers, emerging 5-10 minutes apart
7 -Lower tier units often made obsolete by higher tiers 7 -Lower tier units often made obsolete by higher tiers
8 -Small units can be late-game spammed for scouting or decoys 8 -Small units can be late-game spammed for scouting or decoys
9 -400+ units/structures across 3 factions so far 9 -400+ units/structures across 3 factions so far
10 -Fewer unconventional units, factions have some similar units 10 -Fewer unconventional units, factions have some similar units
11 [color=yellow]Zero-K[/color] 11 [color=yellow]Zero-K[/color]
12 -Flat tech tree, no tiers 12 -Flat tech tree, no tiers ( except for a handful of very large units)
13 -Most units available from start or very early 13 -Most units available from start or very early
14 -Smaller units often remain widely used late-game 14 -Smaller units often remain widely used late-game
15 -200+ units/structures, 12 factories (quasi-factions) 15 -200+ units/structures, 12 factories (quasi-factions)
16 -More unconventional units 16 -More unconventional units
17 17
18 [color=red]Gameplay[/color] 18 [color=red]Gameplay[/color]
19 [color=yellow]BAR[/color] 19 [color=yellow]BAR[/color]
20 -Medium or long matches 20 -Medium or long matches
21 -Slower pace - strong sense of build-up/progression 21 -Slower pace - strong sense of build-up/progression
22 -Focus on longer strategic moves 22 -Focus on longer strategic moves
23 -APM/micro quite important for success (including base management) 23 -APM/micro quite important for success (including base management)
24 -Strict player roles in large matches 24 -Strict player roles in large matches
25 [color=yellow]Zero-K[/color] 25 [color=yellow]Zero-K[/color]
26 -Shorter faster games (60-70% average match length) 26 -Shorter faster games (60-70% average match length)
27 -Large range of tactical options - many unconventional 27 -Large range of tactical options - many unconventional
28 -Focus on using correct counters and creative tactics 28 -Focus on using correct counters and creative tactics
29 -APM/micro less important (superior unit AI) 29 -APM/micro less important (superior unit AI)
30 -Very flexible roles in large matches 30 -Very flexible roles in large matches
31 -Terraform feature allows terrain deformation. eg walls, towers 31 -Terraform feature allows terrain deformation. eg walls, towers
32 \n 32 \n
33 \n 33 \n
34 [color=red]Economy[/color] 34 [color=red]Economy[/color]
35 [color=yellow]BAR[/color] 35 [color=yellow]BAR[/color]
36 -Exponential economy curve - massive resources late-game 36 -Exponential economy curve - massive resources late-game
37 -Energy converters allow scaling in base 37 -Energy converters allow scaling in base
38 -Very strict build order, intense base management 38 -Very strict build order, intense base management
39 [color=yellow]Zero-K[/color] 39 [color=yellow]Zero-K[/color]
40 -Economy curve has diminishing returns 40 -Economy curve has diminishing returns
41 -No energy converters - map/mex control essential 41 -No energy converters - map/mex control essential
42 -Very loose build order, less base management 42 -Very loose build order, less base management
43 \n 43 \n
44 [color=red]UI and performance[/color] 44 [color=red]UI and performance[/color]
45 [color=yellow]BAR[/color] 45 [color=yellow]BAR[/color]
46 -Solid unit controls 46 -Solid unit controls
47 -2,000 max units per player by default 47 -2,000 max units per player by default
48 -Less mods/options, but polished 48 -Less mods/options, but polished
49 -Better multicore CPU utilization 49 -Better multicore CPU utilization
50 [color=yellow]Zero-K[/color] 50 [color=yellow]Zero-K[/color]
51 -Best-in-genre unit controls 51 -Best-in-genre unit controls
52 -Unit limit technically 10,000, but lower than BAR in practice 52 -Unit limit technically 10,000, but lower than BAR in practice
53 -Larger variety of mods and options 53 -Larger variety of mods and options
54 \n 54 \n
55 [color=red]Graphics/sound/maps[/color] 55 [color=red]Graphics/sound/maps[/color]
56 [color=yellow]BAR[/color] 56 [color=yellow]BAR[/color]
57 -Graphics - Great 57 -Graphics - Great
58 -Sounds - Great 58 -Sounds - Great
59 -Music - Excellent 59 -Music - Excellent
60 -Maps - Great quality, less fun/silly maps 60 -Maps - Great quality, less fun/silly maps
61 -For some reason, same maps often get played over and over 61 -For some reason, same maps often get played over and over
62 [color=yellow]ZK[/color] 62 [color=yellow]ZK[/color]
63 -Graphics - Some good, some dated, slight cartoonish art style 63 -Graphics - Some good, some dated, slight cartoonish art style
64 -Sounds - Ok 64 -Sounds - Ok
65 -Music - Very good 65 -Music - Very good
66 -Maps - Good quality, more fun/silly maps 66 -Maps - Good quality, more fun/silly maps
67 \n 67 \n
68 [color=red]Community[/color] 68 [color=red]Community[/color]
69 [color=yellow]BAR[/color] 69 [color=yellow]BAR[/color]
70 -Community size - Medium to large 70 -Community size - Medium to large
71 -Multiple games of any size, available in any time zone 71 -Multiple games of any size, available in any time zone
72 -Toxicity level in PvP rooms tends to be bad or extreme 72 -Toxicity level in PvP rooms tends to be bad or extreme
73 -16 player maximum room size (with rare exceptions) 73 -16 player maximum room size (with rare exceptions)
74 [color=yellow]ZK[/color] 74 [color=yellow]ZK[/color]
75 -Community size - Small 75 -Community size - Small
76 -Large matches not available in some time zones 76 -Large matches not available in some time zones
77 -Some toxicity in larger matches 77 -Some toxicity in larger matches
78 -22 player maximum room size (recently down from 32) 78 -22 player maximum room size (recently down from 32)
79 \n 79 \n
80 \n 80 \n