1 |
colourful
|
1 |
colourful
|
2 |
\n
|
2 |
\n
|
3 |
1-
not
sure
about
the
details
but
agree
there's
a
need
for
some
kind
of
"!promote"
feature
on
the
battle
rooms.
Something
to
help
call
players
to
rooms
without
going
to
lobby
and
discord
chat
and
typing
there
|
3 |
1-
Agree.
Not
sure
about
the
details
but
there's
a
need
for
some
kind
of
"!promote"
feature
on
the
battle
rooms.
Something
to
help
call
players
to
rooms
without
going
to
lobby
and
discord
chat
and
typing
there
|
4 |
\n
|
4 |
\n
|
5 |
3- what is fc?
|
5 |
3- what is fc?
|
6 |
\n
|
6 |
\n
|
7 |
(why did numbering go back to 1?)
|
7 |
(why did numbering go back to 1?)
|
8 |
\n
|
8 |
\n
|
9 |
1,2 - Agree. they added BAR maps, but apparently there's no remake for many of the classic ZK maps and they're too small for the team sizes currently playing them.
|
9 |
1,2 - Agree. they added BAR maps, but apparently there's no remake for many of the classic ZK maps and they're too small for the team sizes currently playing them.
|
10 |
On the other hand, many BAR maps are over 20x20 and would feel too big.
|
10 |
On the other hand, many BAR maps are over 20x20 and would feel too big.
|
11 |
I find big team battles on small maps tend to be fun in ZK, for some reason. I agree the pool should be a bit more skewed towards at least 14x14 and larger for battles bigger than 4v4.
|
11 |
I find big team battles on small maps tend to be fun in ZK, for some reason. I agree the pool should be a bit more skewed towards at least 14x14 and larger for battles bigger than 4v4.
|
12 |
\n
|
12 |
\n
|
13 |
3- Disagree. Imo they already did. ZK's full of affordable and strong assault units and cheap artillery that struggles to hit mobile enemies but wrecks statics. Silo with stun missiles can kill or at least disable the relatively expensive static defense, with the exception of a few berthas in the back line, but that's a relatively expensive option that ends up being countered by the more aggressive team just making a superweapon.
|
13 |
3- Disagree. Imo they already did. ZK's full of affordable and strong assault units and cheap artillery that struggles to hit mobile enemies but wrecks statics. Silo with stun missiles can kill or at least disable the relatively expensive static defense, with the exception of a few berthas in the back line, but that's a relatively expensive option that ends up being countered by the more aggressive team just making a superweapon.
|
14 |
\n
|
14 |
\n
|
15 |
4-
modded
TAW,
like
a
week-long
or
weekend
event
would
be
interesting
|
15 |
4-
Agree.
Modded
TAW,
like
a
week-long
or
weekend
event
would
be
interesting
|