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New apporaches to the 22 player expirement expirement?

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Date Editor Before After
8/21/2025 12:19:26 AMPTrankraaar before revert after revert
Before After
1 colourful 1 colourful
2 \n 2 \n
3 1- not sure about the details but agree there's a need for some kind of "!promote" feature on the battle rooms. Something to help call players to rooms without going to lobby and discord chat and typing there 3 1- Agree. Not sure about the details but there's a need for some kind of "!promote" feature on the battle rooms. Something to help call players to rooms without going to lobby and discord chat and typing there
4 \n 4 \n
5 3- what is fc? 5 3- what is fc?
6 \n 6 \n
7 (why did numbering go back to 1?) 7 (why did numbering go back to 1?)
8 \n 8 \n
9 1,2 - Agree. they added BAR maps, but apparently there's no remake for many of the classic ZK maps and they're too small for the team sizes currently playing them. 9 1,2 - Agree. they added BAR maps, but apparently there's no remake for many of the classic ZK maps and they're too small for the team sizes currently playing them.
10 On the other hand, many BAR maps are over 20x20 and would feel too big. 10 On the other hand, many BAR maps are over 20x20 and would feel too big.
11 I find big team battles on small maps tend to be fun in ZK, for some reason. I agree the pool should be a bit more skewed towards at least 14x14 and larger for battles bigger than 4v4. 11 I find big team battles on small maps tend to be fun in ZK, for some reason. I agree the pool should be a bit more skewed towards at least 14x14 and larger for battles bigger than 4v4.
12 \n 12 \n
13 3- Disagree. Imo they already did. ZK's full of affordable and strong assault units and cheap artillery that struggles to hit mobile enemies but wrecks statics. Silo with stun missiles can kill or at least disable the relatively expensive static defense, with the exception of a few berthas in the back line, but that's a relatively expensive option that ends up being countered by the more aggressive team just making a superweapon. 13 3- Disagree. Imo they already did. ZK's full of affordable and strong assault units and cheap artillery that struggles to hit mobile enemies but wrecks statics. Silo with stun missiles can kill or at least disable the relatively expensive static defense, with the exception of a few berthas in the back line, but that's a relatively expensive option that ends up being countered by the more aggressive team just making a superweapon.
14 \n 14 \n
15 4- modded TAW, like a week-long or weekend event would be interesting 15 4- Agree. Modded TAW, like a week-long or weekend event would be interesting