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New apporaches to the 22 player expirement expirement?

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Date Editor Before After
8/21/2025 4:41:21 PMPLrankOTrWasYoda before revert after revert
8/21/2025 4:39:11 PMPLrankOTrWasYoda before revert after revert
Before After
1 1: Observation: If someone is already in a lobby, they are less likely to switch to another lobby. If most players are in TAW, they are not likely to switch. This is a neutral psychological observation. 1 1: Observation: If someone is already in a lobby, they are less likely to switch to another lobby. If most players are in TAW, they are not likely to switch. This is a neutral psychological observation. Because of this, it's not sensible to expect multiple different lobbies unless by revving up the marketing machine. For variety, a rare 10% chance for "special rounds" on TAW may be added.
2 \n 2 \n
3 2. Observation: Maps with narrow fronts have less fighting space. Given the equal rate of porc-ification, a narrower front will always get stalemated earlier than a wide front. A diagonal map is the exception to this rule, as it has a wide front but is effectively just as porcy as a narrow non-diagonal map. On a diagonal map, breakthroughs are easily stopped thanks to the triangle geometry which gives a movement and defense-coverage defender advantage. 3 2. Observation: Maps with narrow fronts have less fighting space. Given the equal rate of porc-ification, a narrower front will always get stalemated earlier than a wide front. A diagonal map is the exception to this rule, as it has a wide front but is effectively just as porcy as a narrow non-diagonal map. On a diagonal map, breakthroughs are easily stopped thanks to the triangle geometry which gives a movement and defense-coverage defender advantage.
4 \n 4 \n
5 3. I propose an experiment with 0.84 metal and 0.84 energy generation to see how long early-game and mobile battles can be dragged out. 5 3. I propose an experiment with 0.84 metal and 0.84 energy generation to see how long early-game and mobile battles can be dragged out.