1 |
1:
Observation:
If
someone
is
already
in
a
lobby,
they
are
less
likely
to
switch
to
another
lobby.
If
most
players
are
in
TAW,
they
are
not
likely
to
switch.
This
is
a
neutral
psychological
observation.
|
1 |
1:
Observation:
If
someone
is
already
in
a
lobby,
they
are
less
likely
to
switch
to
another
lobby.
If
most
players
are
in
TAW,
they
are
not
likely
to
switch.
This
is
a
neutral
psychological
observation.
Because
of
this,
it's
not
sensible
to
expect
multiple
different
lobbies
unless
by
revving
up
the
marketing
machine.
For
variety,
a
rare
10%
chance
for
"special
rounds"
on
TAW
may
be
added.
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2 |
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2 |
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3 |
2. Observation: Maps with narrow fronts have less fighting space. Given the equal rate of porc-ification, a narrower front will always get stalemated earlier than a wide front. A diagonal map is the exception to this rule, as it has a wide front but is effectively just as porcy as a narrow non-diagonal map. On a diagonal map, breakthroughs are easily stopped thanks to the triangle geometry which gives a movement and defense-coverage defender advantage.
|
3 |
2. Observation: Maps with narrow fronts have less fighting space. Given the equal rate of porc-ification, a narrower front will always get stalemated earlier than a wide front. A diagonal map is the exception to this rule, as it has a wide front but is effectively just as porcy as a narrow non-diagonal map. On a diagonal map, breakthroughs are easily stopped thanks to the triangle geometry which gives a movement and defense-coverage defender advantage.
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4 |
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4 |
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5 |
3. I propose an experiment with 0.84 metal and 0.84 energy generation to see how long early-game and mobile battles can be dragged out.
|
5 |
3. I propose an experiment with 0.84 metal and 0.84 energy generation to see how long early-game and mobile battles can be dragged out.
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