| 1 | [q]He spent 2/3 of the stream vs an inactive AI, just toying with units and trying to understand economy. [/q] | 1 | [q]He spent 2/3 of the stream vs an inactive AI, just toying with units and trying to understand economy. [/q] | 
                
                    | 2 | The playing is part of the payoff of the understanding, and the ability to play is evidence of there being something worth understanding. So I think @SnuggleBass's comment stands. So what we need is unchanged: someone has to step up and really push a marketing effort. | 2 | The playing is part of the payoff of the understanding, and the ability to play is evidence of there being something worth understanding. So I think @SnuggleBass's comment stands. So what we need is unchanged: someone has to step up and really push a marketing effort. | 
                
                    | 3 | \n | 3 | \n | 
                
                    | 4 | Maybe this happens after someone steps up and pushes a basic graphics update. Not a highly-skilled graphics update, just a bunch of actual work. Cataloguing maps and BAR shaders, tweaking lighting configs and defaults. Curating existing tech and capabilities. | 4 | Maybe this happens after someone steps up and pushes a basic graphics update. Not a highly-skilled graphics update, just a bunch of actual work. Cataloguing maps and BAR shaders, tweaking lighting configs and defaults. Curating existing tech and capabilities. | 
                
                    |  |  | 5 | \n | 
                
                    |  |  | 6 | I watched snippets of the game at the end and it mostly just reminded me of BA: units and tactics being rendered irrelevant by economy scaling and whatever has the most range. |