1 |
@malric did you reset by switching modes back and forth?
|
1 |
@malric did you reset by switching modes back and forth?
|
2 |
\n
|
2 |
\n
|
3 |
I
like
it
@Therxyy.
It
looks
nice
and
I
very
much
like
that
you
can
connect
and
disconnect.
|
3 |
I
like
it
@therxyy.
It
looks
nice
and
I
very
much
like
that
you
can
connect
and
disconnect.
|
4 |
\n
|
4 |
\n
|
5 |
If you're looking for feedback/wishlist:
|
5 |
If you're looking for feedback/wishlist:
|
6 |
* A total output/investment table would be useful, especially if you can compare various setups.
|
6 |
* A total output/investment table would be useful, especially if you can compare various setups.
|
7 |
* Add a total potential output to the table, so you can see how much not connecting is costing you.
|
7 |
* Add a total potential output to the table, so you can see how much not connecting is costing you.
|
8 |
* Add option to have base and commander income and have them on by default.
|
8 |
* Add option to have base and commander income and have them on by default.
|
9 |
* Simulating that energy doesn't overdrive if you're spending it will clarify the outcome a lot.
|
9 |
* Simulating that energy doesn't overdrive if you're spending it will clarify the outcome a lot.
|
10 |
* Add a reset or some way to remove mex/solars.
|
10 |
* Add a reset or some way to remove mex/solars.
|
11 |
* Make mex always be the top layer so you don't have solars blocking you from seeing output.
|
11 |
* Make mex always be the top layer so you don't have solars blocking you from seeing output.
|
12 |
* Maybe add an explanation or link to the relevant principles on the wiki? I came to understand OD a lot better when someone mentioned that it increases by base income every time I quadruple energy input.
|
12 |
* Maybe add an explanation or link to the relevant principles on the wiki? I came to understand OD a lot better when someone mentioned that it increases by base income every time I quadruple energy input.
|
13 |
* Add a time to pay back output.
|
13 |
* Add a time to pay back output.
|
14 |
\n
|
14 |
\n
|
15 |
So what happens in a real game if I make three mex and two solar is that I get zero overdrive and a flat 10m+10e/sec that matches the 10BP of my free factory and the 10 (mean) BP of my com. This seems intentional and IMO should be considered the default starting economy. I would want everyone to understand this, but atm if I plug this setup into your simulation it'll tell me I get overdrive, which might harm people's understanding more than it helps. People with poor understanding of OD (your target demographic) may not know enough to mentally adjust the results.
|
15 |
So what happens in a real game if I make three mex and two solar is that I get zero overdrive and a flat 10m+10e/sec that matches the 10BP of my free factory and the 10 (mean) BP of my com. This seems intentional and IMO should be considered the default starting economy. I would want everyone to understand this, but atm if I plug this setup into your simulation it'll tell me I get overdrive, which might harm people's understanding more than it helps. People with poor understanding of OD (your target demographic) may not know enough to mentally adjust the results.
|