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overdrive simulation website

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Date Editor Before After
8/29/2025 10:57:53 PMAUrankSnuggleBass before revert after revert
8/29/2025 9:41:56 PMAUrankSnuggleBass before revert after revert
8/29/2025 9:41:27 PMAUrankSnuggleBass before revert after revert
Before After
1 @malric did you reset by switching modes back and forth? 1 @malric did you reset by switching modes back and forth?
2 \n 2 \n
3 I like it @Therxyy. It looks nice and I very much like that you can connect and disconnect. 3 I like it @therxyy. It looks nice and I very much like that you can connect and disconnect.
4 \n 4 \n
5 If you're looking for feedback/wishlist: 5 If you're looking for feedback/wishlist:
6 * A total output/investment table would be useful, especially if you can compare various setups. 6 * A total output/investment table would be useful, especially if you can compare various setups.
7 * Add a total potential output to the table, so you can see how much not connecting is costing you. 7 * Add a total potential output to the table, so you can see how much not connecting is costing you.
8 * Add option to have base and commander income and have them on by default. 8 * Add option to have base and commander income and have them on by default.
9 * Simulating that energy doesn't overdrive if you're spending it will clarify the outcome a lot. 9 * Simulating that energy doesn't overdrive if you're spending it will clarify the outcome a lot.
10 * Add a reset or some way to remove mex/solars. 10 * Add a reset or some way to remove mex/solars.
11 * Make mex always be the top layer so you don't have solars blocking you from seeing output. 11 * Make mex always be the top layer so you don't have solars blocking you from seeing output.
12 * Maybe add an explanation or link to the relevant principles on the wiki? I came to understand OD a lot better when someone mentioned that it increases by base income every time I quadruple energy input. 12 * Maybe add an explanation or link to the relevant principles on the wiki? I came to understand OD a lot better when someone mentioned that it increases by base income every time I quadruple energy input.
13 * Add a time to pay back output. 13 * Add a time to pay back output.
14 \n 14 \n
15 So what happens in a real game if I make three mex and two solar is that I get zero overdrive and a flat 10m+10e/sec that matches the 10BP of my free factory and the 10 (mean) BP of my com. This seems intentional and IMO should be considered the default starting economy. I would want everyone to understand this, but atm if I plug this setup into your simulation it'll tell me I get overdrive, which might harm people's understanding more than it helps. People with poor understanding of OD (your target demographic) may not know enough to mentally adjust the results. 15 So what happens in a real game if I make three mex and two solar is that I get zero overdrive and a flat 10m+10e/sec that matches the 10BP of my free factory and the 10 (mean) BP of my com. This seems intentional and IMO should be considered the default starting economy. I would want everyone to understand this, but atm if I plug this setup into your simulation it'll tell me I get overdrive, which might harm people's understanding more than it helps. People with poor understanding of OD (your target demographic) may not know enough to mentally adjust the results.