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Zero-K v1.13.9.5 - Hotfixes and Jump Stun

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Date Editor Before After
9/20/2025 4:51:50 PMAUrankSmokeDragon before revert after revert
Before After
1 nice patch. 1 nice patch.
2 \n 2 \n
3 balance thoughts: 3 balance thoughts:
4 [spoiler] 4 [spoiler]
5 \n 5 \n
6 Cutter is my opinion now the weakest unit.. mass cutter get trashed by riots or or even most things.. so they just vanish after scout rushes outside of limited los use. 6 Cutter is my opinion now the weakest unit.. mass cutter get trashed by riots or or even most things.. so they just vanish after scout rushes outside of limited los use.
7 \n 7 \n
8 and this is my opinion on very situational units: 8 and this is my opinion on very situational units:
9 \n 9 \n
10 1. imp 10 1. imp. . good in good hands
11 its self harm is painful 11 its self harm is painful
12 its low health and speed makes it defence / ambush or cloak limited 12 its low health and speed makes it defence / ambush or cloak limited
13 it often struggles vs very heavies 13 it often struggles vs very heavies
14 can be very strong vs light raiders that are attacking the factory 14 can be very strong vs light raiders that are attacking the factory
15 \n 15 \n
16 2. newton 16 2. newton. . quite strong in good hands
17 very strong on hills or behind walls. very strong as a trap and used with terraform 17 very strong on hills or behind walls. very strong as a trap and used with terraform
18 \n 18 \n
19 3. djinn 19 3. djinn. . strong in good hands
20 very stong in a support role for rescue and tempo much weaker when used agressivly in backline drops mostly due to slow through put and air fast response.. too risky to send multiple djinns.. best used in covert operations with cloakers and not assualt 20 very stong in a support role for rescue and tempo much weaker when used agressivly in backline drops mostly due to slow through put and air fast response.. too risky to send multiple djinns.. best used in covert operations with cloakers and not assualt
21 \n 21 \n
22 these are strong in the right situation.. and underpowered in most players hands. making them some of the riskiest units in the game for new players. 22 these are strong in the right situation.. and underpowered in most players hands. making them some of the riskiest units in the game for new players.
23 \n 23 \n
24 this is my opinion on slightly weak for cost units vs alternatives: 24 this is my opinion on slightly weak for cost units vs alternatives:
25 \n 25 \n
26 1. stardust < mass lotus 26 1. stardust < mass lotus
27 mass lotus survives better.. 27 mass lotus survives better..
28 stardust has strong aoe explosion and aoe shots.. 28 stardust has strong aoe explosion and aoe shots..
29 but imho its price as a consolidated target makes it a risk 29 but imho its price as a consolidated target makes it a risk
30 \n 30 \n
31 2. hacksaw < any aa 31 2. hacksaw < any aa
32 owled into an anti odin role due to being paper and tiny range 32 owled into an anti odin role due to being paper and tiny range
33 \n 33 \n
34 [/spoiler] 34 [/spoiler]