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Bug: 32 player limit on weekends

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Date Editor Before After
9/26/2025 5:11:08 AMDErankmadez before revert after revert
9/26/2025 4:34:06 AMDErankmadez before revert after revert
9/26/2025 4:33:45 AMDErankmadez before revert after revert
Before After
1 Is putting the knights towards the middle of the table a good goal in chess? You would possibly think that knights could attack a larger area so they would be useful there, so it must be good play. But no, this reasoning is flawed because it completely disregards context and situation. I'm not saying moving the knights there would be bad play, I'm saying that the process to determine it was strong play was flawed. The same is true for Zero-K, which can be seen as a modern, advanced distant cousin of chess. Strong play is using the best of your opportunities. But what opportunities you are getting depends on the context. So any context-independent strategy, like "build singus, then Pala, then Detri", is missing essential justification. It would be bad game design to make such strategies strong, because it would make the game less interactive. 1 Is putting the knights towards the middle of the table a good goal in chess? You would possibly think that knights could attack a larger area so they would be useful there, so it must be good play. But no, this reasoning is flawed because it completely disregards context and situation. I'm not saying moving the knights there would be bad play, I'm saying that the process to determine it was strong play was flawed. The same is true for Zero-K, which can be seen as a modern, advanced distant cousin of chess. Strong play is using the best of your opportunities. But what opportunities you are getting depends on the context. So any context-independent strategy, like "build singus, then Pala, then Detri", is missing essential justification. It would be bad game design to make such strategies unconditionally strong, because it would make the game less interactive.
2 \n 2 \n
3 Important fundamentals for strong play are 3 Important fundamentals for strong play are
4 * Information: Watch the battles, scout, figure out the context 4 * Information: Watch the battles, scout, figure out the context
5 * Knowledge: Know what beats what to know how to react 5 * Knowledge: Know what beats what to know how to react
6 * Speed: React quickly to the context because it changes 6 * Speed: React quickly to the context because it changes
7 \n 7 \n
8 Find strong play by respecting these fundamentals. 8 Find strong play by respecting these fundamentals.