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How do you 1v1 as a blue?

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Date Editor Before After
9/28/2025 7:48:23 AMDErankkatastrophe before revert after revert
Before After
1 There is another key skill to 1v1: 1 There is another key skill to 1v1:
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3 Understand that the most important units to micro are your builders. The state of a 1v1 game is much more fluid than even in small teams. Constant raiding means you constantly have to be willing to lose at least some territory in exchange for something better. So, rebuilding is also a constant part of the game. Together with the economy as a general factor, that means: 3 Understand that the most important units to micro are your builders. The state of a 1v1 game is much more fluid than even in small teams. Constant raiding means you constantly have to be willing to lose at least some territory in exchange for something better. So, rebuilding is also a constant part of the game. Together with the economy as a general factor, that means:
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5 - Learn the shortcuts for all buildings, but only a few at a time, else it's too overwhelming. Start with mex, solar, lotus and go from there. It takes a bit of time, but as your friend @DeinFreund told me: "You instantly gain like 300 rating just by learning that, because it saves you time on a scale you can only underestimate." At least in my case he was right, so I will happily share this advice. 5 - Learn the shortcuts for all buildings, but only a few at a time, else it's too overwhelming. Start with mex, solar, lotus and go from there. It takes a bit of time, but as your friend @DeinFreund told me: "You instantly gain like 300 rating just by learning that, because it saves you time on a scale you can only underestimate." At least in my case he was right, so I will happily share this advice.
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7 - Learn the full functionality of the build-queue system. If you know how to do it, you can pump out really long build-queues in 5-10 seconds. [Example: Area-mex, then insert lotus with shift + space afterwards: 8 mex + 8 lotus queued in 4 seconds or so.] You see how this is extremely important. It is easy to overfocus your micro on combat-units and forget about expansion and eco. But ofc you want to focus as much attention to actual fighting as you can, so being able to take care of eco/exp very fast is what even enables you to focus your attention to the front. Don't hunt when your house is burning. 7 - Learn the full functionality of the build-queue system. If you know how to do it, you can pump out really long build-queues in 5-10 seconds. [Example: Area-mex, then insert lotus with shift + space afterwards: 8 mex + 8 lotus queued in 4 seconds or so.] You see how this is extremely important. It is easy to overfocus your micro on combat-units and forget about expansion and eco. But ofc you want to focus as much attention to actual fighting as you can, so being able to take care of eco/exp very fast is what even enables you to focus your attention to the front. Don't hunt when your house is burning.
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9 - Builder management also entails the distribution of buildpower around the map. You usually don't want to have all your builders in one spot for example, but not have half of them idle in some remote corner of your territory. On the other hand, having at least 1 in each of your remote corners means that you don't have to send builders from somewhere else there with long travel times. 9 - Builder management also entails the distribution of buildpower around the map. You usually don't want to have all your builders in one spot for example, but not have half of them idle in some remote corner of your territory. On the other hand, having at least 1 in each of your remote corners means that you don't have to send builders from somewhere else there with long travel times.
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11 So, with all of that, I personally consider builders to be the most important units in most 1v1 situations, maybe with the exception of super small maps. Should be talked about more often I think. 11 So, with all of that, I personally consider builders to be the most important units in most 1v1 situations, maybe with the exception of super small maps. Should be talked about more often I think.
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13 Addendum:
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15 In 1v1, attention is a ressource. If one player does something, the other one needs to find out about that before they can respond. That makes distracting your opponent a valid tactic, as well as attacking from multiple different directions at once etc.