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Graphics improvements and Roadmap forward? A serious discussion.

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Date Editor Before After
10/24/2025 3:14:25 PMINrankstaticchargeredfield before revert after revert
10/24/2025 3:14:10 PMINrankstaticchargeredfield before revert after revert
10/24/2025 3:13:44 PMINrankstaticchargeredfield before revert after revert
10/24/2025 3:02:16 PMINrankstaticchargeredfield before revert after revert
Before After
1 Returning casual player here. Been wanting to play some RTS games so I've been looking at other games like BAR. 1 Returning casual player here. Been wanting to play some RTS games so I've been looking at other games like BAR.
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3 It surprises me just how far ahead BAR is in terms of graphics and effects. And that's not the only metric its ahead in, BAR has more players in a single match than Zero-K's average amount of steam players. https://skibidilolies. publit. io/file/image. webp ( credit @WintergamingTV on youtube) https://skibidilolies. publit. io/file/image-h. webp 3 It surprises me just how far ahead BAR is in terms of graphics and effects. And that's not the only metric its ahead in, BAR has more players in a single match than Zero-K's average amount of steam players. https://skibidilolies. publit. io/file/image. webp ( credit @WintergamingTV on youtube) https://skibidilolies. publit. io/file/image-h. webp
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5 Which made me curious as that's also been an open source and free-to-play RTS. How did it get so popular while Zero-K remains an enigma to most people? 5 Which made me curious as that's also been an open source and free-to-play RTS. How did it get so popular while Zero-K remains an enigma to most people?
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7 Over the days I've been looking at various feedback and grievances that I could find - A lot of the conclusions that I drew were that BAR had an audience of older TA players(or people looking for a TA remaster), that it had coverage from a lot of popular streamers and majorly that it has really good graphics and performance for a free RTS game. 7 Over the days I've been looking at various feedback and grievances that I could find - A lot of the conclusions that I drew were that BAR had an audience of older TA players(or people looking for a TA remaster), that it had coverage from a lot of popular streamers and majorly that it has really good graphics and performance for a free RTS game.
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9 It set me thinking, if Zero-K, which has several innovations like UnitAI, and equalized resources for buildpower(so working build priority), could have the graphical fidelity as well as improved (multicore?) performance as BAR, would Zero-K get just as popular if not more? I believe that Zero-K is superior in many metrics over BAR, its just that BAR happens to have 9 It set me thinking, if Zero-K, which has several innovations like UnitAI, and equalized resources for buildpower(so working build priority), could have the graphical fidelity as well as improved (multicore?) performance as BAR, would Zero-K get just as popular if not more? I believe that Zero-K is superior in many metrics over BAR, its just that BAR happens to have
10 1 - Better graphics, 10 1 - Better graphics,
11 2 - Better marketing and 11 2 - Better marketing and
12 3 - A more attractive website. 12 3 - A more attractive website.
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14 Which is what led me to make this post: 14 Which is what led me to make this post:
15 1 - I am curious for the development path forward. This game does get updates and I have seen some engine updates and new units like the Odin. That said will this game really get to the point of BAR's graphics? I wish to see a discussion here about graphics and what makes BAR look so good - is it just higher resolution textures? Better directional lighting and reflections? More graphical effects? 15 1 - I am curious for the development path forward. This game does get updates and I have seen some engine updates and new units like the Odin. That said will this game really get to the point of BAR's graphics? I wish to see a discussion here about graphics and what makes BAR look so good - is it just higher resolution textures? Better directional lighting and reflections? More graphical effects?
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17 2 - What sort of goalposts would be needed for this game to achieve in terms of development to catapult itself into the spotlight? I've been trying to get some of my friends to play and one even managed to join and play coop vs 2 AI. However most don't and some even said they prefer playing BAR than giving this a shot. 17 2 - What sort of goalposts would be needed for this game to achieve in terms of development to catapult itself into the spotlight? I've been trying to get some of my friends to play and one even managed to join and play coop vs 2 AI. However most don't and some even said they prefer playing BAR than giving this a shot.
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19 3 - The website could do with more creativity and polish. BAR actually has 3D models of their units on their website's unit wiki as well as interactive unit comparison graphs(which ironically would work much better with Zero-K's units with standardized unit costs). 19 3 - The website could do with more creativity and polish. BAR actually has 3D models of their units on their website's unit wiki as well as interactive unit comparison graphs(which ironically would work much better with Zero-K's units with standardized unit costs).
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21 I've also noted a few issues that imo this game may need to address - 21 I've also noted a few issues that imo this game may need to address -
22 1 - I've noticed this in multiplayer, both from watching replays youtube and in personal play, as well as from complaints in this forum - that resource sharing between players can be a major un-fun experience as it punishes good players but rewards bad players. Although there are advantages to this, i think an implementation that lets players at the start of the match(if not in real time during the match) adjust the ratio of resource sharing. 22 1 - I've noticed this in multiplayer, both from watching replays youtube and in personal play, as well as from complaints in this forum - that resource sharing between players can be a major un-fun experience as it punishes good players but rewards bad players. Although there are advantages to this, i think an implementation that lets players at the start of the match(if not in real time during the match) adjust the ratio of resource sharing.
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24 2 - Not really sure how true this stands today as there have been updates to the Zero-K engine, but apparently BAR handles multicore performance better than Zero-K. It could also be that Zero-K has a lot of UnitAI using the CPU, especially with 1000s of units. Still, i am curious if there are improvements to be made to this game's performance. 24 2 - Not really sure how true this stands today as there have been updates to the Zero-K engine, but apparently BAR handles multicore performance better than Zero-K. It could also be that Zero-K has a lot of UnitAI using the CPU, especially with 1000s of units. Still, i am curious if there are improvements to be made to this game's performance.
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26 3 - Playable Chicken faction? Although this game uses factories as sub-factions, and while the choice of 4 commanders is available, this game doesn't have true factions. I know that factions is more a TA thing though the idea of having a playable chicken faction might be enticing to players(who want to play as "The bad guy" faction for example). 26 3 - Playable Chicken faction? Although this game uses factories as sub-factions, and while the choice of 4 commanders is available, this game doesn't have true factions. I know that factions is more a TA thing though the idea of having a playable chicken faction might be enticing to players(who want to play as "The bad guy" faction for example).
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28 4 - Honestly I think a roadmap highlighting what's planned, what's needed, what may or may not be in the works would do this game a lot good. BAR's website does a good job highlighting their devlog, balance changes and roadmap - here's their Roadmap for getting the game onto Steam https://www.beyondallreason.info/development/steam-release 28 4 - Honestly I think a roadmap highlighting what's planned, what's needed, what may or may not be in the works would do this game a lot good. BAR's website does a good job highlighting their devlog, balance changes and roadmap - here's their Roadmap for getting the game onto Steam https://www.beyondallreason.info/development/steam-release
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30 And with all of that if this game starts to get some serious steam I have no doubt donations and funding will kick in. 30 And with all of that if this game starts to get some serious steam I have no doubt donations and funding will kick in.