| 1 |
I
do
admit
it'd
be
very
cool,
but
we
should
avoid
adding
units
for
the
sake
of
it.
If
there's
a
niche
that's
unfilled,
or
a
new
concept
that's
unexplored,
unique,
and
innovative,
we
should
definitely
pursue
it,
but
first
we
need
to
find
what
it's
*filling*
what
it
explores
that
hasn't
been
done,
and
so
far,
i'm
pretty
satisfied
with
the
way
it
is.
|
1 |
I
do
admit
it'd
be
very
cool,
but
we
should
avoid
adding
units
for
the
sake
of
it.
If
there's
a
niche
that's
unfilled,
or
a
new
concept
that's
unexplored,
unique,
and
innovative,
we
should
definitely
pursue
it,
but
first
we
need
to
find
what
it's
*filling*
what
it
explores
that
hasn't
been
done,
and
so
far,
i'm
pretty
satisfied
with
the
way
it
is.
Edit:
Point
being
that
balance
is
fragile,
and
new
units
without
meaning
can
make
the
game
feel
bloated,
so
we
should
be
inventive
with
new
weapons
and
abilities,
or
new
combinations
of
stats
to
mix
up
the
game.
|