| 1 |
Scalpels are roughly even vs. Buoys but you were throwing them into a numerical disadvantage; Stiffening your line with a few Halberds in front of the Scalpels was a good idea you gave up on too soon; the main problem with the air switch was that you overinvested in its bp and starved your main factory and it was otherwise effective, probably more so than the Lance I would've gone for in your place.
|
1 |
Scalpels are roughly even vs. Buoys but you were throwing them into a numerical disadvantage; Stiffening your line with a few Halberds in front of the Scalpels was a good idea you gave up on too soon; the main problem with the air switch was that you overinvested in its bp and starved your main factory and it was otherwise effective, probably more so than the Lance I would've gone for in your place.
|
| 2 |
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|
2 |
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| 3 |
I'd judge that you were still in a playable position when the game ended; You were kicking SmiletoLife out of the reclaim field (and you could at least bring a Quill over from the plane fac pretty quickly), you had a window of opportunity with bombers uncontested by AA, and you could've evened the income by getting Daggers back into the top-left.
|
3 |
I'd judge that you were still in a playable position when the game ended; You were kicking SmiletoLife out of the reclaim field (and you could at least bring a Quill over from the plane fac pretty quickly), you had a window of opportunity with bombers uncontested by AA, and you could've evened the income by getting Daggers back into the top-left.
|
| 4 |
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|
4 |
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| 5 |
You
would
have
benefited
a
lot
from
a
small
overdrive
investment
in
your
middle
high
ground
mexes.
Look
at
SmileToLife's
high
ground
setup,
then
look
at
the
overdrive
graphs.
|
5 |
You
would
have
benefited
a
lot
from
a
small
overdrive
investment
in
your
middle
high
ground
mexes.
Look
at
SmileToLife's
high
ground
setup,
then
look
at
the
overdrive
graphs.
This
was
actually
a
bigger
deal
than
the
reclaim.
|