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Some balance observations

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Date Editor Before After
5/27/2012 6:20:29 PMSkasi before revert after revert
5/27/2012 6:18:24 PMSkasi before revert after revert
Before After
1 Slashers just need to be more "immobile support emplacement" and less "fire, run, fire, run". Maybe it needs a higher waiting time before it can move? Basically: Make it halt and start firing immediately after (no pause), but once it gets a move order it needs to slowly pack its weapon (long pause). 1 Slashers just need to be more "immobile support emplacement" and less "fire, run, fire, run". Maybe it needs a higher waiting time before it can move? Basically: Make it halt and start firing immediately after (no pause), but once it gets a move order it needs to slowly pack its weapon (long pause).
2 \n 2 \n
3 Felon really isn't a problem with the latest small range nerf. It might be a tiny tad powerful, but that's fine considering the current pathing version and its group hugs (makes Skuttles more powerful against shieldballs). 3 Felon really isn't a problem with the latest small range nerf. It might be a tiny tad powerful, but that's fine considering the current pathing version and its group hugs (makes Skuttles more powerful against shieldballs).
4 \n
5 Outlaw just needs synced damage and gfx. It's really really hard to take them down when you don't know the true expansion of their damage effect. I'm sure it wont be a balance problem afterwards.