| 1 |
i have an idea.. that may already have been said
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1 |
i have an idea.. that may already have been said
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2 |
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| 3 |
what
if
a
lobby
can
have
thousands
of
players
in
it
and
launches
to
multiple
games
rather
then
splitting
the
lobby
at
all.
.
so
if
60
people
are
in
the
lobby
it
balances
and
splits
the
games
based
on
the
best
balance
it
can
achieve
but
everyone
stays
in
the
same
lobby.
.
so
they
cant
just
switch
back
to
an
old
lobby
as
they
never
left.
.
when
there
are
less
or
more
players
it
stays
the
same
room.
.
so
that
you
dont
get
cascading
lobby
fail
due
to
'this
rooms
going
to
die'
syndrome.
.
you
could
even
make
the
algorithim
favor
players
that
you
havent
got
to
play
with
yet
so
you
can
catch
up
with
everyone
over
a
few
games.
it
might
eliminate
player
waiting
wait
times
a
bit.
.
idk?
but
some
games
do
this.
.
they
have
1
huge
lobby.
.
problem
is
those
games
have
set
match
times.
|
3 |
what
if
a
lobby
can
have
thousands
of
players
in
it
and
launches
to
multiple
games
rather
then
splitting
the
lobby
at
all.
.
so
if
60
people
are
in
the
lobby
it
balances
and
splits
the
games
based
on
the
best
balance
it
can
achieve
but
everyone
stays
in
the
same
lobby.
.
so
they
cant
just
switch
back
to
an
old
lobby
as
they
never
left.
.
when
there
are
less
or
more
players
it
stays
the
same
room.
.
so
that
you
dont
get
cascading
lobby
fail
due
to
'this
rooms
going
to
die'
syndrome.
.
you
could
even
make
the
algorithim
favor
players
that
you
havent
got
to
play
with
yet
so
you
can
catch
up
with
everyone
over
a
few
games.
it
might
eliminate
player
waiting
wait
times
a
bit.
.
idk?
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4 |
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5 |
but some games do - do this.. they have 1 huge lobby.. problem is those games have set match times.
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6 |
it might still kind of work because if you dont start a new game because there arnt many players your already in the right place to wait for more or gain new ones when the other game ends
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7 |
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