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fixing single-lobby TAW

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Date Editor Before After
11/11/2025 11:49:09 AMAUrankSmokeDragon before revert after revert
Before After
1 i have an idea.. that may already have been said 1 i have an idea.. that may already have been said
2 \n 2 \n
3 what if a lobby can have thousands of players in it and launches to multiple games rather then splitting the lobby at all. . so if 60 people are in the lobby it balances and splits the games based on the best balance it can achieve but everyone stays in the same lobby. . so they cant just switch back to an old lobby as they never left. . when there are less or more players it stays the same room. . so that you dont get cascading lobby fail due to 'this rooms going to die' syndrome. . you could even make the algorithim favor players that you havent got to play with yet so you can catch up with everyone over a few games. it might eliminate player waiting wait times a bit. . idk? but some games do this. . they have 1 huge lobby. . problem is those games have set match times. 3 what if a lobby can have thousands of players in it and launches to multiple games rather then splitting the lobby at all. . so if 60 people are in the lobby it balances and splits the games based on the best balance it can achieve but everyone stays in the same lobby. . so they cant just switch back to an old lobby as they never left. . when there are less or more players it stays the same room. . so that you dont get cascading lobby fail due to 'this rooms going to die' syndrome. . you could even make the algorithim favor players that you havent got to play with yet so you can catch up with everyone over a few games. it might eliminate player waiting wait times a bit. . idk?
4 \n
5 but some games do - do this.. they have 1 huge lobby.. problem is those games have set match times.
6 it might still kind of work because if you dont start a new game because there arnt many players your already in the right place to wait for more or gain new ones when the other game ends
4 \n 7 \n