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jumpbots needs adjusting

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Date Editor Before After
1/7/2026 9:37:19 PMDErankStiofanKingofAwoo before revert after revert
1/7/2026 9:34:56 PMDErankStiofanKingofAwoo before revert after revert
1/7/2026 9:34:01 PMDErankStiofanKingofAwoo before revert after revert
Before After
1 Well, things caught by placeholder are effectively out of the game unless they outrange it. (which would then make them a riot counter) 1 Well, things caught by placeholder are effectively out of the game unless they outrange it. (which would then make them a riot counter)
2 Placeholder can effectively stall other riots like no other can. 2 Placeholder can effectively stall other riots like no other can.
3 \n 3 \n
4 And you get that burn by walking in pyro and jumping it out, or having a firewalker. (Which is more fun gameplay wise, and a synergy that would be weakend or removed) 4 And you get that burn by walking in pyro and jumping it out, or having a firewalker. (Which is more fun gameplay wise, and a synergy that would be weakend or removed)
5 \n 5 \n
6 Placeholder with damage would just become better firewalker, since its cheaper and gurantees the kill on anything it traps. (that cant shoot back, but skirms are squishy by default too, so you can dance your placeholder and probably farm those too. Even with no perma black hole, you just need 2 placeholders for the effect.) 6 Placeholder with damage would just become better firewalker, since its cheaper and gurantees the kill on anything it traps. (that cant shoot back, but skirms are squishy by default too, so you can dance your placeholder and probably farm those too. Even with no perma black hole, you just need 2 placeholders for the effect.)
7 \n 7 \n
8 Repair stations should usually be caretakers anyhow, have a con make one, then start the others whenever you need more and have them built by caretakers. The jump is powerfull in keeping your cons alive in frontline reclaiming 8 Repair stations should usually be caretakers anyhow, have a con make one, then start the others whenever you need more and have them built by caretakers. The jump is powerfull in keeping your cons alive in frontline reclaiming
9 \n
10 Jacks are pretty comfy in a placeholder hole killing things, and jumping out when everything is dead, its only really an issue if placeholder misses or so, which is then not something to go in on.
11 \n