| 1 |
[q]I recall the offmap damage being percentage based. Also bouncing back off the map after entering, due to sloped terrain, seems like something to try to avoid.
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1 |
[q]I recall the offmap damage being percentage based. Also bouncing back off the map after entering, due to sloped terrain, seems like something to try to avoid.
|
| 2 |
[/q]
|
2 |
[/q]
|
| 3 |
\n
|
3 |
\n
|
| 4 |
the
det
was
in
a
transport
moving
parallel
to
the
map
border.
|
4 |
*
the
det
was
in
a
transport
moving
parallel
to
the
map
border.
|
| 5 |
the
transport
was
killed,
det
was
falling
onto
the
map
close
to
the
border.
|
5 |
*
the
transport
was
killed,
det
was
falling
onto
the
map
close
to
the
border.
|
| 6 |
a
newton
was
close,
shooting
at
the
det
from
the
side,
pushing
the
det
directly
perpenticular
towards
and
over
the
map
border.
|
6 |
*
a
newton
was
close,
shooting
at
the
det
from
the
side,
pushing
the
det
directly
perpenticular
towards
and
over
the
map
border.
|
| 7 |
det
was
pushed
offmap,
taking
some
damage.
|
7 |
*
det
was
pushed
offmap,
taking
some
damage.
|
| 8 |
det
was
reset
on
map.
|
8 |
*
det
was
reset
on
map.
|
| 9 |
det
was
pushed
again
offmap
by
the
same
newton,
taking
damage.
|
9 |
*
det
was
pushed
again
offmap
by
the
same
newton,
taking
damage.
|
| 10 |
repeat
till
det
exploded.
|
10 |
*
repeat
till
det
exploded.
|
| 11 |
\n
|
11 |
\n
|
| 12 |
is there something wrong with that thing happening?
|
12 |
is there something wrong with that thing happening?
|