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B2343272 25 on Otago 1.4 (Multiplayer)

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Date Editor Before After
1/15/2026 2:16:40 PMDErankAdminmojjj before revert after revert
Before After
1 [q]I recall the offmap damage being percentage based. Also bouncing back off the map after entering, due to sloped terrain, seems like something to try to avoid. 1 [q]I recall the offmap damage being percentage based. Also bouncing back off the map after entering, due to sloped terrain, seems like something to try to avoid.
2 [/q] 2 [/q]
3 \n 3 \n
4 the det was in a transport moving parallel to the map border. 4 * the det was in a transport moving parallel to the map border.
5 the transport was killed, det was falling onto the map close to the border. 5 * the transport was killed, det was falling onto the map close to the border.
6 a newton was close, shooting at the det from the side, pushing the det directly perpenticular towards and over the map border. 6 * a newton was close, shooting at the det from the side, pushing the det directly perpenticular towards and over the map border.
7 det was pushed offmap, taking some damage. 7 * det was pushed offmap, taking some damage.
8 det was reset on map. 8 * det was reset on map.
9 det was pushed again offmap by the same newton, taking damage. 9 * det was pushed again offmap by the same newton, taking damage.
10 repeat till det exploded. 10 * repeat till det exploded.
11 \n 11 \n
12 is there something wrong with that thing happening? 12 is there something wrong with that thing happening?