| 1 |
One extension of the basic triangle, which I picked up from the Puzzle Strike community, is that players' strategies are moving around the triangle in response to each other and so good players will 'dance' their development from one corner to another as their opponents' strategies are revealed; defending, but shifting to economy as the opponent backs off or building up a counter-offense, and sometimes ending up in a winning position by performing that shift too quickly for the opponent to scout or respond to.
|
1 |
One extension of the basic triangle, which I picked up from the Puzzle Strike community, is that players' strategies are moving around the triangle in response to each other and so good players will 'dance' their development from one corner to another as their opponents' strategies are revealed; defending, but shifting to economy as the opponent backs off or building up a counter-offense, and sometimes ending up in a winning position by performing that shift too quickly for the opponent to scout or respond to.
|
| 3 |
Another
extension
is
the
notion
of
dominance,
where
past
successes
protecting
your
economy
and
destroying
the
opponent's
economy
can
just
put
you
ahead
of
your
opponent
on
one
axis
despite
your
triangle
stance,
so
that
if
you
get
far
enough
ahead
you
can
have
more
economy
and
more
defense
and
more
offense
all
at
the
same
time.
Triangle
dominance
is
effectively
a
looming
win
condition
that
forces
your
opponent
to
do
something
extreme
to
pull
ahead
in
at
least
one
axis
because
any
compromise
loses.
|
3 |
Another
extension
is
the
notion
of
dominance,
where
past
successes
protecting
and
using
your
economy
and
destroying
the
opponent's
assets
can
just
put
you
ahead
of
your
opponent
on
one
axis
despite
your
triangle
stance
leaning
the
other
way,
so
that
if
you
get
far
enough
ahead
you
can
have
more
economy
and
more
defense
and
more
offense
all
at
the
same
time.
Triangle
dominance
is
effectively
a
looming
win
condition
that
forces
your
opponent
to
do
something
extreme
to
pull
ahead
in
at
least
one
axis
because
any
compromise
loses.
|