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Thanks Saber, I'd much prefer a Github issue if possible.
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Thanks Saber, I'd much prefer a Github issue if possible.
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"XX% unit size" is just the size of the unit. Right now it won't work until the next engine release (from what I heard), though.
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"XX% unit size" is just the size of the unit. Right now it won't work until the next engine release (from what I heard), though.
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"Metal Fuel" sets unit cost to 10%, meaning the cost is actually moving the unit to the battlefield. This can easily be exploited right now however.
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"Metal Fuel" sets unit cost to 10%, meaning the cost is actually moving the unit to the battlefield. This can easily be exploited right now however.
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"Energy Overload" gives 25% hp loss per second -> 1000 bp. I think this is reasonable and is still a bit more efficient than building 5 singus especially at the start, the issue is if someone destroys the caretakers.
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"Energy Overload" gives 25% hp loss per second -> 1000 bp. I think this is reasonable and is still a bit more efficient than building 5 singus especially at the start, the issue is if someone destroys the caretakers.
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"Nuclear wildcard"- small detail is that others know what cards you have. If someone has nuclear wildcard you might think twice about pushing them in a FFA match.
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"Nuclear wildcard"- small detail is that others know what cards you have. If someone has nuclear wildcard you might think twice about pushing them in a FFA match.
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"Air Dominance"- The key thing is that raven, etc. can refuel in the air. I might change it to 80% move speed penalty only while rearming.
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"Air Dominance"- The key thing is that raven, etc. can refuel in the air. I might change it to 80% move speed penalty only while rearming.
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"Economy Pack"- Generally intended for multiple players/commanders in a team. Should probably add a note that this should apply to revived/captured commanders as well- and it applies overdrive.
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