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Game mode Zero-K Cards

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Date Editor Before After
3/27/2026 8:25:14 AMGBrankPresstabstart before revert after revert
3/27/2026 8:16:37 AMGBrankPresstabstart before revert after revert
Before After
1 Thanks Saber, I'd much prefer a Github issue if possible. 1 Thanks Saber, I'd much prefer a Github issue if possible.
2 \n 2 \n
3 "XX% unit size" is just the size of the unit. Right now it won't work until the next engine release (from what I heard), though. 3 "XX% unit size" is just the size of the unit. Right now it won't work until the next engine release (from what I heard), though.
4 \n 4 \n
5 "Metal Fuel" sets unit cost to 10%, meaning the cost is actually moving the unit to the battlefield. This can easily be exploited right now however. 5 "Metal Fuel" sets unit cost to 10%, meaning the cost is actually moving the unit to the battlefield. This can easily be exploited right now however.
6 \n 6 \n
7 "Energy Overload" gives 25% hp loss per second -> 1000 bp. I think this is reasonable and is still a bit more efficient than building 5 singus especially at the start, the issue is if someone destroys the caretakers. 7 "Energy Overload" gives 25% hp loss per second -> 1000 bp. I think this is reasonable and is still a bit more efficient than building 5 singus especially at the start, the issue is if someone destroys the caretakers.
8 \n 8 \n
9 "Nuclear wildcard"- small detail is that others know what cards you have. If someone has nuclear wildcard you might think twice about pushing them in a FFA match. 9 "Nuclear wildcard"- small detail is that others know what cards you have. If someone has nuclear wildcard you might think twice about pushing them in a FFA match.
10 \n 10 \n
11 "Air Dominance"- The key thing is that raven, etc. can refuel in the air. I might change it to 80% move speed penalty only while rearming. 11 "Air Dominance"- The key thing is that raven, etc. can refuel in the air. I might change it to 80% move speed penalty only while rearming.
12 \n
13 "Economy Pack"- Generally intended for multiple players/commanders in a team. Should probably add a note that this should apply to revived/captured commanders as well- and it applies overdrive.