| 1 |
* To build something the build option [i]must[/i] be in the statically loaded unit defs.
|
1 |
* To build something the build option [i]must[/i] be in the statically loaded unit defs.
|
| 2 |
*
Build
options
can
be
removed
and
readded
by
lua.
|
2 |
*
Build
options
that
were
loaded
can
be
removed
and
readded
by
lua.
|
| 3 |
* Engineer commander loads with every build option, then the mobile units are removed, then a single unit is added back in by blueprint.
|
3 |
* Engineer commander loads with every build option, then the mobile units are removed, then a single unit is added back in by blueprint.
|
| 4 |
\n
|
4 |
\n
|
| 5 |
Also, most constructors load their buildoptions from a central place because they can build everything.
|
5 |
Also, most constructors load their buildoptions from a central place because they can build everything.
|
| 6 |
\n
|
6 |
\n
|
| 7 |
I don't consider what you've found to be a bug. Zero-K works fine, tweak defs isn't literally crashing. It does something unusual, but I don't expect tweak defs to never do anything unusual. You can PR a small fix if you like.
|
7 |
I don't consider what you've found to be a bug. Zero-K works fine, tweak defs isn't literally crashing. It does something unusual, but I don't expect tweak defs to never do anything unusual. You can PR a small fix if you like.
|