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It's interesting how this kind of engagement is created. Some in the ZK community go through the effort to write these essays about specific quirks of balance.
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It's interesting how this kind of engagement is created. Some in the ZK community go through the effort to write these essays about specific quirks of balance.
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Balance in these games is more flexible than I thought years ago. Seems relative success in games is due to balance being decent enough and community culture that accepts things whether they change or not. OP stuff bends the metagame but may still be kept in check by counters and UP stuff may still be competitive in niches.
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Balance in these games is more flexible than I thought years ago. Seems relative success in games is due to balance being decent enough and community culture that accepts things whether they change or not. OP stuff bends the metagame but may still be kept in check by counters and UP stuff may still be competitive in niches.
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Being on the receiving end of magpies, they felt relatively difficult to kill, but relatively low impact/cost until they snowballed. The change probably tried to mitigate these issues.
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Being on the receiving end of magpies, they felt relatively difficult to kill, but relatively low impact/cost until they snowballed. The change probably tried to mitigate these issues.
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As air user i'd generally rather have a few harpies for early harassment and counter raiding or more cost and slot effective bombers for bombing. Rarely tried to use magpies, though.
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As air user i'd generally rather have a few harpies for early harassment and counter raiding or more cost and slot effective bombers for bombing. Rarely tried to use magpies, though.
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