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[balance] Where Are We Going With This?

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Date Editor Before After
4/28/2026 9:19:44 PMSErankPLT_Godde before revert after revert
4/28/2026 7:12:09 PMSErankPLT_Godde before revert after revert
Before After
1 Here are also some big game changes that have to be considered successes considering how little people discuss their balance: 1 Here are also some big game changes that have to be considered successes considering how little people discuss their balance:
2 \n 2 \n
3 1. Factory plates 3 1. Factory plates
4 Now you can easily produce any unit you want as long as your teammates have that factory. It barely affects 1v1 but gives individual players much more freedom in teamgames without coordination like asking for units and stuff. 4 Now you can easily produce any unit you want as long as your teammates have that factory. It barely affects 1v1 but gives individual players much more freedom in teamgames without coordination like asking for units and stuff.
5 \n 5 \n
6 2. Commander diversification 6 2. Commander diversification
7 Commanders used to be more similar but were given more diversification. 7 Commanders used to be more similar but were given more diversification.
8 Strike commander got radar Jammer and more HP regeneration when leveling up. 8 Strike commander got radar Jammer and more HP regeneration when leveling up.
9 Recon commander got... I forget. Speed? Before the change, Recon commander was the most unique anyway as it still had jump before that update. 9 Recon commander got... I forget. Speed? Before the change, Recon commander was the most unique anyway as it still had jump before that update.
10 Guardian commander got free drones and more drones and more HP when upgrading. 10 Guardian commander got free drones and more drones and more HP when upgrading.
11 Support commander got more buildpower at higher levels but the biggest change of all: 11 Support commander got more buildpower at higher levels but the biggest change of all:
12 Bluprint. Now you can make a units directly at the frontline without having to make at the factory and walk them all the way to the frontline. 12 Blueprint. Now you can make units directly at the frontline without having to make them at the factory and walk them all the way to the frontline.
13 It was a big buff to certain units like Bulkhead, Fencer, Scalpel and Sling but has not warped the game that much still. 13 It was a big buff to certain units like Bulkhead, Fencer, Scalpel and Sling but has not warped the game that much still.
14 \n 14 \n
15 Some times, big changes are not big at all. 15 Some times, big changes are not big at all.
16 \n 16 \n