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Planetwars Ends In Ceasefire

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Date Editor Before After
5/6/2026 1:09:57 PMPTrankraaar before revert after revert
5/4/2026 6:59:31 PMPTrankraaar before revert after revert
5/4/2026 6:59:16 PMPTrankraaar before revert after revert
Before After
1 1- missing info on PW mechanics 1 1- missing info on PW mechanics
2 \n 2 \n
3 The info on PW is a bit buried in the wiki, it should be updated and made more visible, especially when PW is ongoing 3 The info on PW is a bit buried in the wiki, it should be updated and made more visible, especially when PW is ongoing
4 \n 4 \n
5 There's this 5 There's this
6 https://zero-k.info/mediawiki/PlanetWars 6 https://zero-k.info/mediawiki/PlanetWars
7 \n 7 \n
8 but to get there i had to go to wiki > planetwars (top left) > planetwars attack (center right), then scroll all the way down to the links table and then click the basics/introduction link 8 but to get there i had to go to wiki > planetwars (top left) > planetwars attack (center right), then scroll all the way down to the links table and then click the basics/introduction link
9 \n 9 \n
10 \n 10 \n
11 2- griefy stalling 11 2- griefy stalling
12 \n 12 \n
13 An important thing I disliked was behavior where people tried to run away and hide misc units and the stray buried commander on a corner of the map to stall. One thing is defending and trying to hang in there despite having little chance to make a comeback (which I sometimes do), but this kind of stray hidden unit stalling is something else which the game itself should prevent, by triggering auto-resign when the other side has overwhelming advantage (e.g. 20 to 1 advantage in income and units over a minute). 13 An important thing I disliked was behavior where people tried to run away and hide misc units and the stray buried commander on a corner of the map to stall. One thing is defending and trying to hang in there despite having little chance to make a comeback (which I sometimes do), but this kind of stray hidden unit stalling is something else which the game itself should prevent, by triggering auto-resign when the other side has overwhelming advantage (e.g. 20 to 1 advantage in income and units over a minute).
14 \n 14 \n
15 \n 15 \n
16 \n 16 \n
17 3- unclear goals 17 3- unclear goals
18 \n 18 \n
19 from a player perspective there should be clearer ways to know how to elect faction leadership ( can we even do this? not sure if desirable) and know what it wants ( mostly this) unless we're following the chat 19 from a player perspective there should be clearer ways to know how to elect faction leadership ( can we even do this? not sure if desirable) and know what it wants ( mostly this) which atm is hard to figure out unless we're following the chat
20 \n 20 \n
21 - what truces/treaties are in place 21 - what truces/treaties are in place
22 - what should high ranked players do 22 - what should high ranked players do
23 - what should low ranked players do 23 - what should low ranked players do
24 \n 24 \n
25 4- unclear history 25 4- unclear history
26 \n 26 \n
27 player profile shows the latest faction icon, if you hover it shows misc faction stuff as if the PW was running instead of data relative to that player. 27 player profile shows the latest faction icon, if you hover it shows misc faction stuff as if the PW was running instead of data relative to that player.
28 \n 28 \n
29 Profile should show a box with latest PW participation data (like faction, elo, battles won, lost, win%, avg enemy elo and other things), and then if you click for more information it should show a list or table with the data for all past PW participation. 29 Profile should show a box with latest PW participation data (like faction, elo, battles won, lost, win%, avg enemy elo and other things), and then if you click for more information it should show a list or table with the data for all past PW participation.
30 \n 30 \n