Post edit history
About Nuke And AntiNuke
| Before | After | ||
|---|---|---|---|
| 1 | All of this has far more to do with player behavior in large teams than game balance. | 1 | All of this has far more to do with player behavior in large teams than game balance. |
| 2 | \n | 2 | \n |
| 3 | Small teams are not plagued by these problems despite the fact each individual player has more income, and therefore easier access to expensive things. Yet somehow, games are not held up for half an hour because a defensive player has access to a trinity. | 3 | Small teams are not plagued by these problems despite the fact each individual player has more income, and therefore easier access to expensive things. Yet somehow, games are not held up for half an hour because a defensive player has access to a trinity. |
| 4 | \n | 4 | \n |
| 5 | \n | 5 | \n |
| 6 | At this point it's more a question of do players that make 20 cons and reclaim the front while building a trinity in the back make the game fun for the team? | 6 | At this point it's more a question: do players that make 20 cons and reclaim the front while building a trinity in the back make the game fun for the team? |
