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About Nuke And AntiNuke

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Date Editor Before After
5/7/2026 2:45:30 PMSErankPLT_Godde before revert after revert
5/7/2026 9:34:43 AMSErankPLT_Godde before revert after revert
Before After
1 Mobile anti-nuke have been removed from the game to make counterplay easier between nuke and anti-nuke. 1 Mobile anti-nuke have been removed from the game to make counterplay easier between nuke and anti-nuke.
2 @GoogleFrog explains this in this cold-take: 2 @GoogleFrog explains this in this cold-take:
3 https://store.steampowered.com/news/app/334920/view/4155212770698415116 3 https://store.steampowered.com/news/app/334920/view/4155212770698415116
4 Reef, the ship carrier, used to have anti-nuke and be cloakable. 4 Reef, the ship carrier, used to have anti-nuke and be cloakable.
5 So ships went from having the strongest anti-nuke to the weakest where you are forced to terraform and make it very obvious where to find and target the anti-nuke. 5 So ships went from having the strongest anti-nuke to the weakest where you are forced to terraform and make it very obvious where to find and target the anti-nuke.
6 This is still kinda fine since ships are so fast they can kinda dodge nukes somewhat anyway. 6 This is still kinda fine since ships are so fast they can kinda dodge nukes somewhat anyway.
7 \n 7 \n
8 You also have to factor in the cost of the nuclear missile cost which is 3240 metal. 8 You also have to factor in the cost of the nuclear missile cost which is 3240 metal.
9 So it takes 11240 metal to fire that first nuke. 9 So it takes 11240 metal to fire that first nuke.
10 That is about the same cost as getting a Paladin out. 10 That is about the same cost as getting a Paladin out.
11 \n 11 \n
12 I rarely go for nukes in teamgames as I think it is better to convince someone lowered skilled to use their resources for a nuke as my attention and resources is better used on the frontline. 12 I rarely go for nukes in teamgames as I think it is better to convince someone lowered skilled to use their resources for a nuke as my attention and resources is better used on the frontline.
13 If I can convince a newbie to make a nuke and then tell them where they can launch their nuke as I stun the enemy anti-nuke with shockleys, that is often a very good way for newbies to spend their metal and be effective in the battle. 13 If I can convince a newbie to make a nuke and then tell them where they can launch their nuke as I stun the enemy anti-nuke with shockleys, that is often a very good way for newbies to spend their metal and be effective in the battle.
14 \n 14 \n
15 I think that having a nuke in teamgames is kinda mandatory on some maps. 15 I think that having a nuke in teamgames is kinda mandatory on some maps.
16 \n 16 \n
17 Maps where nuke is bad. 17 Maps where nuke is bad.
18 On small maps with low eco nukes are just kinda bad as they are easy to scout, easy to rush down with like a Krow or something. It usually enough to get a nuke to cover the base and the frontlines are generally not worth nuking. Think Mercurial or Fields of Isis. 18 On small maps with low eco nukes are just kinda bad as they are easy to scout, easy to rush down with like a Krow or something. It usually enough to get a nuke to cover the base and the frontlines are generally not worth nuking. Think Mercurial or Fields of Isis.
19 Medium to large maps with wide open fronts with low to medium eco. If bases are spread apart enough, and the front is moving back and forth with small armies, it is generally not worth to make a nuke. Think Isidis Crack and Rainbow Comet. 19 Medium to large maps with wide open fronts with low to medium eco. If bases are spread apart enough, and the front is moving back and forth with small armies, it is generally not worth to make a nuke. Think Isidis Crack and Rainbow Comet.
20 Medium maps with high eco but a wide open front. Even though Comet Catcher has a lot of mexes, putting 11240 metal into single unit will generally make your team lose the front and shortly after, also the game. It is also fairly easy to make anti-nukes to cover the bases if the game lasts that long. 20 Medium maps with high eco but a wide open front. Even though Comet Catcher has a lot of mexes, putting 11240 metal into single unit will generally make your team lose the front and shortly after, also the game. It is also fairly easy to make anti-nukes to cover the bases if the game lasts that long.
21 \n 21 \n
22 Maps where nuke is good. 22 Maps where nuke is good.
23 Medium maps with high eco and semi open fronts. On StormSiege, it is a brutal battle for the frontline. Even if the frontline is small, there will typically be concentrated forces near the frontline and it is fairly easy to get a Missile Silo up to stun frontline antis with Shockley. The same mostly applies to Nuclear winter but the gameplay typically ebbs and flows more so there is more opportunity to use defensive nukes if you lose ground to the enemy army. 23 Medium maps with high eco and semi open fronts. On StormSiege, it is a brutal battle for the frontline. Even if the frontline is small, there will typically be concentrated forces near the frontline and it is fairly easy to get a Missile Silo up to stun frontline antis with Shockley. The same mostly applies to Nuclear winter but the gameplay typically ebbs and flows more so there is more opportunity to use defensive nukes if you lose ground to the enemy army.
24 \n 24 \n
25 Maps where I think nuke is mandatory 25 Maps where I think nuke is mandatory
26 Big maps with wide open fronts and high will always be nukeable due to the ebb and flow of the battle and just the cost of covering the front with anti-nukes. 26 Big maps with wide open fronts and high eco will always be nukeable due to the ebb and flow of the battle and just the cost of covering the front with anti-nukes.
27 Think Supreme Strait or Esker Creek. 27 Think Supreme Strait or Esker Creek.
28 \n 28 \n