| 1 |
To be fair, I think there's a way to make an anti nuke unit uncloakble.
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1 |
To be fair, I think there's a way to make an anti nuke unit uncloakble.
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| 2 |
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2 |
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| 3 |
Just make it so the anti is an active skill, even if it costs only 1 energy, and has a deploy time of like 30 seconds.
|
3 |
Just make it so the anti is an active skill, even if it costs only 1 energy, and has a deploy time of like 30 seconds.
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| 4 |
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4 |
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| 5 |
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5 |
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| 6 |
That way it can move but not block nukes, or stay put and block nukes without being able to be cloaked. Disabled if submerged or carried.
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6 |
That way it can move but not block nukes, or stay put and block nukes without being able to be cloaked. Disabled if submerged or carried.
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| 7 |
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7 |
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| 8 |
You could djin it, but it would be pretty hard to hide one in the enemy base and would reveal itself the second it intercepted anything.
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8 |
You could djin it, but it would be pretty hard to hide one in the enemy base and would reveal itself the second it intercepted anything.
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| 9 |
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9 |
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| 10 |
Then
you
build
2
and
they
leapfrog
as
the
army
pushes
the
front.
|
10 |
Then
you
build
2
and
they
leapfrog
as
the
army
pushes
the
front.
But
on
most
maps,
depending
on
the
cost
of
said
mobile
anti,
it
could
end
up
being
just
as
expensive
as
buiding
static
antis
anyways.
.
.
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