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About Nuke And AntiNuke

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Date Editor Before After
5/7/2026 2:32:33 PMCArankGalamesh before revert after revert
5/7/2026 2:31:24 PMCArankGalamesh before revert after revert
Before After
1 To be fair, I think there's a way to make an anti nuke unit uncloakble. 1 To be fair, I think there's a way to make an anti nuke unit uncloakble.
2 \n 2 \n
3 Just make it so the anti is an active skill, even if it costs only 1 energy, and has a deploy time of like 30 seconds. 3 Just make it so the anti is an active skill, even if it costs only 1 energy, and has a deploy time of like 30 seconds.
4 \n 4 \n
5 \n 5 \n
6 That way it can move but not block nukes, or stay put and block nukes without being able to be cloaked. Disabled if submerged or carried. 6 That way it can move but not block nukes, or stay put and block nukes without being able to be cloaked. Disabled if submerged or carried.
7 \n 7 \n
8 You could djin it, but it would be pretty hard to hide one in the enemy base and would reveal itself the second it intercepted anything. 8 You could djin it, but it would be pretty hard to hide one in the enemy base and would reveal itself the second it intercepted anything.
9 \n 9 \n
10 Then you build 2 and they leapfrog as the army pushes the front. 10 Then you build 2 and they leapfrog as the army pushes the front. But on most maps, depending on the cost of said mobile anti, it could end up being just as expensive as buiding static antis anyways. . .