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About Nuke And AntiNuke

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Date Editor Before After
5/7/2026 4:17:48 PMAUrankAveragePlan before revert after revert
5/7/2026 4:16:07 PMAUrankAveragePlan before revert after revert
5/7/2026 4:14:17 PMAUrankAveragePlan before revert after revert
Before After
1 Part of the imbalance is nuke covers entire map, but you might need 3 or 6 antis on a large map to cover friendly team. All because you scouted a half built nuke. Nuke makes cost without even firing! If anti was less about area and more about skill, like manually aiming an anti missile to intercept, then it would be a bit less OP on big maps. Or maybe that is the point? 1 Part of the imbalance is nuke covers entire map, but you might need 3 or 6 antis on a large map to cover friendly team. All because you scouted a half built nuke. Nuke makes cost without even firing! If anti was less about area and more about skill, like manually aiming an anti missile to intercept, then it would be a bit less OP on big maps. Or maybe that is the point?
2 \n
3 Also, a softer counter would be interesting, like again random deflection would be lol