| 1 |
Sorry, but I just disagree with most things in the original post. I find nukes and antinukes to be very well balanced.
|
1 |
Sorry, but I just disagree with most things in the original post. I find nukes and antinukes to be very well balanced.
|
| 2 |
A nuke + 1 warhead costs 11240 metal.
|
2 |
A nuke + 1 warhead costs 11240 metal.
|
| 3 |
An antinuke costs 3000 metal and covers a wide area.
|
3 |
An antinuke costs 3000 metal and covers a wide area.
|
| 4 |
\n
|
4 |
\n
|
| 5 |
[q]As long as our troops step out of the anti-nuclear attack range, there is a risk of being attacked by nuclear weapons. Constructing an anti-nuclear weapon costs 3500, and it is immobile, unable to move along with the troops. If we want to advance forward, we must construct anti-nuclear weapons.[/q]
|
5 |
[q]As long as our troops step out of the anti-nuclear attack range, there is a risk of being attacked by nuclear weapons. Constructing an anti-nuclear weapon costs 3500, and it is immobile, unable to move along with the troops. If we want to advance forward, we must construct anti-nuclear weapons.[/q]
|
| 6 |
Just
build
antinukes
closer
to
the
frontline?
2
often
are
enough
to
shutdown
a
nuke.
And
you
can
dodge
the
nuke
with
your
army,
making
it
useless.
|
6 |
Just
build
antinukes
closer
to
the
frontline?
2
often
are
enough
to
shutdown
a
nuke.
More
antis
will
completely
nullify
it.
And
you
can
dodge
the
nuke
with
your
army,
making
it
useless.
|
| 7 |
\n
|
7 |
\n
|
| 8 |
[q]However, the antinuke is too vulnerable to destruction. Any blue player can come up with over a dozen ways to destroy it. Isn't this too unfair for the early dominant team?[/q]
|
8 |
[q]However, the antinuke is too vulnerable to destruction. Any blue player can come up with over a dozen ways to destroy it. Isn't this too unfair for the early dominant team?[/q]
|
| 9 |
And a blue player can come up with a dozen ways to secure an antinuke. Or if it's early game, just destroy the nuke silo. Or win before the nuke launches.
|
9 |
And a blue player can come up with a dozen ways to secure an antinuke. Or if it's early game, just destroy the nuke silo. Or win before the nuke launches.
|
| 10 |
\n
|
10 |
\n
|
| 11 |
[q]Moreover, since achieving victory in this manner is excessively effortless, it becomes highly tempting for novice players to emulate. [/q]
|
11 |
[q]Moreover, since achieving victory in this manner is excessively effortless, it becomes highly tempting for novice players to emulate. [/q]
|
| 12 |
You just said it takes a blue player to counter antinukes. A bad player often won't even scout for them.
|
12 |
You just said it takes a blue player to counter antinukes. A bad player often won't even scout for them.
|
| 13 |
You need to have a nuke silo, swifts for scouting, not miss any spots with the swifts and a tactical silo. None of this is easy.
|
13 |
You need to have a nuke silo, swifts for scouting, not miss any spots with the swifts and a tactical silo. None of this is easy.
|
| 14 |
\n
|
14 |
\n
|
| 15 |
[q]
|
15 |
[q]
|
| 16 |
1. The cost of Trinity is only 8000, which is slightly lower compared to other super weapons. The cost can be appropriately increased, for example, from 8000 to 10000
|
16 |
1. The cost of Trinity is only 8000, which is slightly lower compared to other super weapons. The cost can be appropriately increased, for example, from 8000 to 10000
|
| 17 |
2. Add mobile deployable anti-nuclear weapons to Strider Hub to facilitate rapid advancement by the dominant side, rather than requiring the construction of an anti-nuclear weapon every time they advance a little
|
17 |
2. Add mobile deployable anti-nuclear weapons to Strider Hub to facilitate rapid advancement by the dominant side, rather than requiring the construction of an anti-nuclear weapon every time they advance a little
|
| 18 |
3. Add a stealth function to antinuke, making it difficult to be easily detected by swift. Only the aftermath generated by a sparrow explosion can detect antinuke
|
18 |
3. Add a stealth function to antinuke, making it difficult to be easily detected by swift. Only the aftermath generated by a sparrow explosion can detect antinuke
|
| 19 |
[/q]
|
19 |
[/q]
|
| 20 |
Please
no.
The
first
point
is
just
wrong,
and
the
others
are
just
horrible.
|
20 |
Please
no.
The
first
point
is
just
wrong,
and
the
others
are
just
horrible.
And
they
go
against
so
many
principles
the
game
is
built
upon.
|