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About Nuke And AntiNuke

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Date Editor Before After
5/7/2026 5:03:34 PMCZrankpsaniac before revert after revert
5/7/2026 4:22:23 PMCZrankpsaniac before revert after revert
Before After
1 Sorry, but I just disagree with most things in the original post. I find nukes and antinukes to be very well balanced. 1 Sorry, but I just disagree with most things in the original post. I find nukes and antinukes to be very well balanced.
2 A nuke + 1 warhead costs 11240 metal. 2 A nuke + 1 warhead costs 11240 metal.
3 An antinuke costs 3000 metal and covers a wide area. 3 An antinuke costs 3000 metal and covers a wide area.
4 \n 4 \n
5 [q]As long as our troops step out of the anti-nuclear attack range, there is a risk of being attacked by nuclear weapons. Constructing an anti-nuclear weapon costs 3500, and it is immobile, unable to move along with the troops. If we want to advance forward, we must construct anti-nuclear weapons.[/q] 5 [q]As long as our troops step out of the anti-nuclear attack range, there is a risk of being attacked by nuclear weapons. Constructing an anti-nuclear weapon costs 3500, and it is immobile, unable to move along with the troops. If we want to advance forward, we must construct anti-nuclear weapons.[/q]
6 Just build antinukes closer to the frontline? 2 often are enough to shutdown a nuke. And you can dodge the nuke with your army, making it useless. 6 Just build antinukes closer to the frontline? 2 often are enough to shutdown a nuke. More antis will completely nullify it. And you can dodge the nuke with your army, making it useless.
7 \n 7 \n
8 [q]However, the antinuke is too vulnerable to destruction. Any blue player can come up with over a dozen ways to destroy it. Isn't this too unfair for the early dominant team?[/q] 8 [q]However, the antinuke is too vulnerable to destruction. Any blue player can come up with over a dozen ways to destroy it. Isn't this too unfair for the early dominant team?[/q]
9 And a blue player can come up with a dozen ways to secure an antinuke. Or if it's early game, just destroy the nuke silo. Or win before the nuke launches. 9 And a blue player can come up with a dozen ways to secure an antinuke. Or if it's early game, just destroy the nuke silo. Or win before the nuke launches.
10 \n 10 \n
11 [q]Moreover, since achieving victory in this manner is excessively effortless, it becomes highly tempting for novice players to emulate. [/q] 11 [q]Moreover, since achieving victory in this manner is excessively effortless, it becomes highly tempting for novice players to emulate. [/q]
12 You just said it takes a blue player to counter antinukes. A bad player often won't even scout for them. 12 You just said it takes a blue player to counter antinukes. A bad player often won't even scout for them.
13 You need to have a nuke silo, swifts for scouting, not miss any spots with the swifts and a tactical silo. None of this is easy. 13 You need to have a nuke silo, swifts for scouting, not miss any spots with the swifts and a tactical silo. None of this is easy.
14 \n 14 \n
15 [q] 15 [q]
16 1. The cost of Trinity is only 8000, which is slightly lower compared to other super weapons. The cost can be appropriately increased, for example, from 8000 to 10000 16 1. The cost of Trinity is only 8000, which is slightly lower compared to other super weapons. The cost can be appropriately increased, for example, from 8000 to 10000
17 2. Add mobile deployable anti-nuclear weapons to Strider Hub to facilitate rapid advancement by the dominant side, rather than requiring the construction of an anti-nuclear weapon every time they advance a little 17 2. Add mobile deployable anti-nuclear weapons to Strider Hub to facilitate rapid advancement by the dominant side, rather than requiring the construction of an anti-nuclear weapon every time they advance a little
18 3. Add a stealth function to antinuke, making it difficult to be easily detected by swift. Only the aftermath generated by a sparrow explosion can detect antinuke 18 3. Add a stealth function to antinuke, making it difficult to be easily detected by swift. Only the aftermath generated by a sparrow explosion can detect antinuke
19 [/q] 19 [/q]
20 Please no. The first point is just wrong, and the others are just horrible. 20 Please no. The first point is just wrong, and the others are just horrible. And they go against so many principles the game is built upon.