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B2430921 22 on Fields_Of_Isis (Multiplayer)

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Date Editor Before After
5/23/2026 2:03:38 AMCArankGalamesh before revert after revert
5/23/2026 1:48:24 AMCArankGalamesh before revert after revert
Before After
1 This match is a great example of how bad it is to be a back row E player. Back row E is always bad, in every scenario and should never be done. Period. 1 This match is a great example of how bad it is to be a back row E player. Back row E is always bad, in every scenario and should never be done. Period.
2 \n 2 \n
3 East lost both geos, twice, to odin runs. West kept both mohogeos all game. East simply gridded back and made mild E over time. West rushed singu that never got time to pay itself back. East's metal economic value deficit was accounted for in army, which didn't even trade well, and map control. Mild E applied to all mexes gridded overtook east's 2x mohogeos and singu about half way through the game. 3 East lost both geos, twice, to odin runs. West kept both mohogeos all game. East simply gridded back and made mild E over time. West rushed singu that never got time to pay itself back. East's metal economic value deficit was accounted for in army, which didn't even trade well, and map control. Mild E applied to all mexes gridded overtook east's 2x mohogeos and singu about half way through the game.
4 \n 4 \n
5 Rushing E sucks and it makes your team lose. Make units. Link mexes with solars / wind gens and win. Rush singu and lose. 5 Rushing E sucks and it makes your team lose. Make units. Link mexes with solars / wind gens and win. Rush singu and lose.
6 \n
7 Make singu after the front settled and your side is ahead by enough to squeeze extra E for overdrive, capitalizing on your lead. Blindly rushing E is just a really vulnerable position.