| 1 |
The reason I questionned "weird shit" is because that often implies there are bugs, as in a player is specifically asking an entity to perform an action and it does nothing or something different. I'm not saying you were implying that, but because you didn't specify, this is the most reasonable assumption I think.
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The reason I questionned "weird shit" is because that often implies there are bugs, as in a player is specifically asking an entity to perform an action and it does nothing or something different. I'm not saying you were implying that, but because you didn't specify, this is the most reasonable assumption I think.
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| 2 |
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| 3 |
For me, the reason fire state changes nothing is that I only build berthas after valuable targets were found. I build berthas when I know they'll be in range of singus for instance, and that I can't build a silo because it would be too close to the front and be impaled/sniped/raided. In that case, the berhta is given a force fire order on the location of said target the second the blueprint appears and I can look away and do other things because I know the bertha will carry on that order as intended. The result might be that I kill the singu, or that I infinitely hit walls/shields. It's not a guarantee of success, but I know for a fact the bertha will do exactly what I ordered it to.
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3 |
For me, the reason fire state changes nothing is that I only build berthas after valuable targets were found. I build berthas when I know they'll be in range of singus for instance, and that I can't build a silo because it would be too close to the front and be impaled/sniped/raided. In that case, the berhta is given a force fire order on the location of said target the second the blueprint appears and I can look away and do other things because I know the bertha will carry on that order as intended. The result might be that I kill the singu, or that I infinitely hit walls/shields. It's not a guarantee of success, but I know for a fact the bertha will do exactly what I ordered it to.
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| 4 |
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| 5 |
The reason I mocked setting berthas on hold is because I think that's advice given by and for players who spam berthas way in the back of the base, before they know anything valuable will be in range and probably never will, so they're used as 6k metal suppression fire machines. You never see that in palladium, and for good reason. It sucks. Attempting to shoot anything else than porc at the front is prone to missing because of a combination of the berthas are imprecise and units move. Also as you pointed out, targets become unavailable either because they disappear from radar or move out of range, causing the bertha to slowly turn as it retargets. I see that as a failure to provide meaningful support. For the same metal odds are a silo would have been more effective at pressuring the front, or more artil, or porc creeping... anything else really.
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5 |
The reason I mocked setting berthas on hold is because I think that's advice given by and for players who spam berthas way in the back of the base, before they know anything valuable will be in range and probably never will, so they're used as 6k metal suppression fire machines. You never see that in palladium, and for good reason. It sucks. Attempting to shoot anything else than porc at the front is prone to missing because of a combination of the berthas are imprecise and units move. Also as you pointed out, targets become unavailable either because they disappear from radar or move out of range, causing the bertha to slowly turn as it retargets. I see that as a failure to provide meaningful support. For the same metal odds are a silo would have been more effective at pressuring the front, or more artil, or porc creeping... anything else really.
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| 6 |
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| 7 |
Berthas
struggle
to
make
cost
in
the
vast
majority
of
matches
that
I
have
seen.
If
both
sides
spam
them,
all
that
happens
is
the
game
is
foreced
to
last
20+
minutes
as
mid
map
very
slowly
becomes
a
no
man's
land
and
both
sides
escalate
to
super
weapon.
If
either
side
put
their
metal
in
something
else
than
bertha,
by
the
time
the
other
side
would
have
enough
to
be
dangerous,
the
front
would
have
been
pushed
back
far
enough
for
the
berthas
to
be
in
silo
range.
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7 |
Berthas
struggle
to
make
cost
in
the
vast
majority
of
matches
that
I
have
seen.
If
both
sides
spam
them,
all
that
happens
is
the
game
is
forced
to
last
20+
minutes
as
mid
map
very
slowly
becomes
a
no
man's
land
and
both
sides
escalate
to
super
weapon.
If
either
side
put
their
metal
in
something
else
than
bertha,
by
the
time
the
other
side
would
have
enough
to
be
dangerous,
the
front
would
have
been
pushed
back
far
enough
for
the
berthas
to
be
in
silo
range.
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