| 1 |
oboi! There is I think a bit of fear about so allow me to diffuse.
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1 |
oboi! There is I think a bit of fear about so allow me to diffuse.
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| 2 |
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| 3 |
Dante was a special case where what I proposed happend to address a wrinkle in design that, unbeknownst to me, apparently had been discussed sometime/years prior? (Source: @katastrophe)
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3 |
Dante was a special case where what I proposed happend to address a wrinkle in design that, unbeknownst to me, apparently had been discussed sometime/years prior? (Source: @katastrophe)
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| 4 |
Thats why I assume the carry over was so quick (I was still fishing for feedback), and think that Merlin probably won't be as sudden.
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4 |
Thats why I assume the carry over was so quick (I was still fishing for feedback), and think that Merlin probably won't be as sudden.
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| 5 |
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5 |
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| 6 |
Both @Galamesh and @mojjj have, from their responses, not actually seen or read about the initial proposal implemented in the [url=https://zero-k.info/Mods/Detail/186]Refumble Mod[/url], because they are partially retracing my steps and are sort of missrepresenting the changes (which is ofc not their fault if theyve not seen it, still not quite helpful either).
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6 |
Both @Galamesh and @mojjj have, from their responses, not actually seen or read about the initial proposal implemented in the [url=https://zero-k.info/Mods/Detail/186]Refumble Mod[/url], because they are partially retracing my steps and are sort of missrepresenting the changes (which is ofc not their fault if theyve not seen it, still not quite helpful either).
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| 7 |
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7 |
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| 8 |
Have
a
peek
at
[url=https://zero-k.
info/Forum/Thread/39575]Refumble:
Striders[/url]
Thread
for
insights
on
both
how
we
got
the
new
Dante
and
the
Merlin
proposal
that,
while
I
think
is
at
least
fun,
still
needs
become
more
concrete.
Feel
free
to
leave
feedback
too.
|
8 |
Have
a
peek
at
[url=https://zero-k.
info/Forum/Thread/39575]Refumble:
Striders[/url]
Thread
for
insights
on
both
how
we
got
the
new
Dante
and
the
Merlin
proposal
that,
while
I
think
is
at
least
fun,
still
needs
become
more
concrete.
Feel
free
to
leave
feedback
on
anything
discussed
too.
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| 9 |
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9 |
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| 10 |
----
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10 |
----
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| 11 |
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11 |
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| 12 |
With that out of the way, let's do talk about Merlin!
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12 |
With that out of the way, let's do talk about Merlin!
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| 13 |
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13 |
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| 14 |
The TLDR for the Merlin proposal and discussion in the thread above is:
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14 |
The TLDR for the Merlin proposal and discussion in the thread above is:
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| 15 |
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15 |
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| 16 |
-> Merlin is fine, but I think could/should be more interesting to use and fight.
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16 |
-> Merlin is fine, but I think could/should be more interesting to use and fight.
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| 17 |
-> Merlin shorter range alt salvo to encourage and make closer range combat a risk worth taking.
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17 |
-> Merlin shorter range alt salvo to encourage and make closer range combat a risk worth taking.
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| 18 |
-> GF is not fond of 2 weapons from the same model, which is fair. "Where did those other rockets come from?"
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18 |
-> GF is not fond of 2 weapons from the same model, which is fair. "Where did those other rockets come from?"
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| 19 |
-> Attempt to compromise between main salvo and alt salvo, ending somewhere inbetween as a more powerful but slightly shorter range salvo.
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19 |
-> Attempt to compromise between main salvo and alt salvo, ending somewhere inbetween as a more powerful but slightly shorter range salvo.
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| 20 |
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20 |
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| 21 |
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21 |
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| 22 |
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22 |
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| 23 |
The most interesting insights for me from playing around with Merlin are longer salvo times and immobilising while firing.
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23 |
The most interesting insights for me from playing around with Merlin are longer salvo times and immobilising while firing.
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| 24 |
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24 |
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| 25 |
Immobilising while firing creates an interesting moment of both strenght and weakness aswell as a counter opportunity to play around, which could in turn allow for a stronger offensive merlin statline.
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25 |
Immobilising while firing creates an interesting moment of both strenght and weakness aswell as a counter opportunity to play around, which could in turn allow for a stronger offensive merlin statline.
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| 26 |
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26 |
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| 27 |
Longer Salvo time allows you to reaim your Merlin mid salvo to spread the further rockets or predict your enemies dodge. On the flipside it also allows for the Merlins target to try and mindgame the predicts and dodge away too. The sound and style of fire is cool too.
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27 |
Longer Salvo time allows you to reaim your Merlin mid salvo to spread the further rockets or predict your enemies dodge. On the flipside it also allows for the Merlins target to try and mindgame the predicts and dodge away too. The sound and style of fire is cool too.
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| 28 |
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28 |
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| 29 |
I think those 2 things would make Merlin alot more interactive for both sides of the field and would be my focal points to push.
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29 |
I think those 2 things would make Merlin alot more interactive for both sides of the field and would be my focal points to push.
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| 30 |
Any thoughts on that?
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30 |
Any thoughts on that?
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| 31 |
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31 |
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| 32 |
Do know I want to and encourage you to get your takes and ideas in and am happy to play or watch test games as I have been, so we can refine into a better end design.
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32 |
Do know I want to and encourage you to get your takes and ideas in and am happy to play or watch test games as I have been, so we can refine into a better end design.
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| 33 |
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33 |
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| 34 |
So I ask:
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34 |
So I ask:
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| 35 |
How can Merlin be more interesting?
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35 |
How can Merlin be more interesting?
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