| 1 |
My take is simply that merlin is interesting as is.
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1 |
My take is simply that merlin is interesting as is.
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| 2 |
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| 3 |
The main points against the current design I see from other players is that melin's price isn't justified for its performance in 1v1 or small teams. For less metal you can get things that punch more, usually silo, or earlier and not let the enemy settle, like the impaler.
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3 |
The main points against the current design I see from other players is that melin's price isn't justified for its performance in 1v1 or small teams. For less metal you can get things that punch more, usually silo, or earlier and not let the enemy settle, like the impaler.
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| 5 |
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| 6 |
But for metal starved environment of large teams, merlin offers a way to snowball when eco remains at less than 20 per player (usually around 15 even by end game). Melin allows to slowly ramp up damage against increasingly durable porc as the opponent stacks shields.
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6 |
But for metal starved environment of large teams, merlin offers a way to snowball when eco remains at less than 20 per player (usually around 15 even by end game). Melin allows to slowly ramp up damage against increasingly durable porc as the opponent stacks shields.
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| 7 |
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| 8 |
You often can't break that with silo because you can't spam silo fast enough on 15ms. Even if you do manage to kill a cerb, they just stack more shields and by the time the cerb is rebuilt in the same spot, you now need more missiles a single silo can hold to kill the cerb again.
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8 |
You often can't break that with silo because you can't spam silo fast enough on 15ms. Even if you do manage to kill a cerb, they just stack more shields and by the time the cerb is rebuilt in the same spot, you now need more missiles a single silo can hold to kill the cerb again.
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| 9 |
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| 10 |
That's where merlin comes in. Merlin is a safe way to ramp up damage that doesn't piss metal to the wind and is punchy enough to attrition porc.
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10 |
That's where merlin comes in. Merlin is a safe way to ramp up damage that doesn't piss metal to the wind and is punchy enough to attrition porc.
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| 11 |
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| 12 |
Cheaper artil help not letting porc settle, but once it has, it's really hard to break.
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12 |
Cheaper artil help not letting porc settle, but once it has, it's really hard to break.
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| 13 |
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| 14 |
This
doesn't
happen
in
1v1
and
small
teams
because
you
can
just
raid
around
porc.
Can't
conquer
this
particular
part
of
the
map?
Ok.
I'll
just
conquer
everywhere
else.
But
in
large
teams
you
can't
do
that.
Odds
are
that
as
soon
as
the
game
starts
at
least
one
(
usually
more)
player
went
for
planes
and
gunships
and
even
if
you
do
manage
to
break
a
front,
you
immediately
face
once
player's
worth
of
full
army
value
in
flying
units.
In
large
teams
there
is
no
such
thing
as
raiding
around
porc.
The
map
starts
littered
with
commanders
that
can
deflect
early
raids,
and
less
than
2
minutes
there
are
either
units
or
buildings
forming
a
solid
line
on
the
front
everywhere.
That's
why
porc
settles.
It's
also
why
silo
is
a
good
answer,
but
only
early
on.
And
impalers
are
a
good
answer
only
so
far
as
proc
isn't
allowed
to
settle
into
a
giant
forest.
At
that
point
merlin
ramps
up
damage
while
also
being
capable
of
hitting
units,
unlike
impalers.
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14 |
This
doesn't
happen
in
1v1
and
small
teams
because
you
can
just
raid
around
porc.
Can't
conquer
this
particular
part
of
the
map?
Ok.
I'll
just
conquer
everywhere
else.
But
in
large
teams
you
can't
do
that.
Odds
are
that
as
soon
as
the
game
starts
at
least
one
(
usually
more)
player
went
for
planes
and
gunships
and
even
if
you
do
manage
to
break
a
front,
you
immediately
face
one
player's
worth
of
full
army
value
in
flying
units.
In
large
teams
there
is
no
such
thing
as
raiding
around
porc.
The
map
starts
littered
with
commanders
that
can
deflect
early
raids,
and
less
than
2
minutes
there
are
either
units
or
buildings
forming
a
solid
line
on
the
front
everywhere.
That's
why
porc
settles.
It's
also
why
silo
is
a
good
answer,
but
only
early
on.
And
impalers
are
a
good
answer
only
so
far
as
proc
isn't
allowed
to
settle
into
a
giant
forest.
At
that
point
merlin
ramps
up
damage
while
also
being
capable
of
hitting
units,
unlike
impalers.
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