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Let's talk about the merlin

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Date Editor Before After
5/27/2026 6:50:34 PMCArankGalamesh before revert after revert
5/27/2026 6:10:16 PMCArankGalamesh before revert after revert
Before After
1 My take is simply that merlin is interesting as is. 1 My take is simply that merlin is interesting as is.
2 \n 2 \n
3 The main points against the current design I see from other players is that melin's price isn't justified for its performance in 1v1 or small teams. For less metal you can get things that punch more, usually silo, or earlier and not let the enemy settle, like the impaler. 3 The main points against the current design I see from other players is that melin's price isn't justified for its performance in 1v1 or small teams. For less metal you can get things that punch more, usually silo, or earlier and not let the enemy settle, like the impaler.
4 \n 4 \n
5 \n 5 \n
6 But for metal starved environment of large teams, merlin offers a way to snowball when eco remains at less than 20 per player (usually around 15 even by end game). Melin allows to slowly ramp up damage against increasingly durable porc as the opponent stacks shields. 6 But for metal starved environment of large teams, merlin offers a way to snowball when eco remains at less than 20 per player (usually around 15 even by end game). Melin allows to slowly ramp up damage against increasingly durable porc as the opponent stacks shields.
7 \n 7 \n
8 You often can't break that with silo because you can't spam silo fast enough on 15ms. Even if you do manage to kill a cerb, they just stack more shields and by the time the cerb is rebuilt in the same spot, you now need more missiles a single silo can hold to kill the cerb again. 8 You often can't break that with silo because you can't spam silo fast enough on 15ms. Even if you do manage to kill a cerb, they just stack more shields and by the time the cerb is rebuilt in the same spot, you now need more missiles a single silo can hold to kill the cerb again.
9 \n 9 \n
10 That's where merlin comes in. Merlin is a safe way to ramp up damage that doesn't piss metal to the wind and is punchy enough to attrition porc. 10 That's where merlin comes in. Merlin is a safe way to ramp up damage that doesn't piss metal to the wind and is punchy enough to attrition porc.
11 \n 11 \n
12 Cheaper artil help not letting porc settle, but once it has, it's really hard to break. 12 Cheaper artil help not letting porc settle, but once it has, it's really hard to break.
13 \n 13 \n
14 This doesn't happen in 1v1 and small teams because you can just raid around porc. Can't conquer this particular part of the map? Ok. I'll just conquer everywhere else. But in large teams you can't do that. Odds are that as soon as the game starts at least one ( usually more) player went for planes and gunships and even if you do manage to break a front, you immediately face once player's worth of full army value in flying units. In large teams there is no such thing as raiding around porc. The map starts littered with commanders that can deflect early raids, and less than 2 minutes there are either units or buildings forming a solid line on the front everywhere. That's why porc settles. It's also why silo is a good answer, but only early on. And impalers are a good answer only so far as proc isn't allowed to settle into a giant forest. At that point merlin ramps up damage while also being capable of hitting units, unlike impalers. 14 This doesn't happen in 1v1 and small teams because you can just raid around porc. Can't conquer this particular part of the map? Ok. I'll just conquer everywhere else. But in large teams you can't do that. Odds are that as soon as the game starts at least one ( usually more) player went for planes and gunships and even if you do manage to break a front, you immediately face one player's worth of full army value in flying units. In large teams there is no such thing as raiding around porc. The map starts littered with commanders that can deflect early raids, and less than 2 minutes there are either units or buildings forming a solid line on the front everywhere. That's why porc settles. It's also why silo is a good answer, but only early on. And impalers are a good answer only so far as proc isn't allowed to settle into a giant forest. At that point merlin ramps up damage while also being capable of hitting units, unlike impalers.