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Cables are a safety hazard

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Date Editor Before After
5/28/2026 9:23:53 PMDErankkatastrophe before revert after revert
Before After
1 While I definitely like the cables, there are a few things I'd like to see improved - just talking aesthetics here. 1 While I definitely like the cables, there are a few things I'd like to see improved - just talking aesthetics here.
2 \n 2 \n
3 1. 3 1.
4 As someone who helped out at some shows and has a home-studio: Can someone teach the robots to properly lay their cables? 4 As someone who helped out at some shows and has a home-studio: Can someone teach the robots to properly lay their cables?I suppose they are that crooked because you found that perfectly layed down, straight cables were boring to look at? If you want them to look less boring ( and more professional at the same time) , you could add some anchors/clamps, whatever it is in english.
5 I suppose they are that crooked because you found that perfectly layed down, straight cables were boring to look at?
6 If you want them to look less boring (and more professional at the same time), you could add some anchors/clamps, whatever it
7 is in english.
8 Below is a screenshot that displays what I mean: 5 Below is a screenshot that displays what I mean:
9 https://i.imgur.com/Sb9eevv.jpeg 6 https://i.imgur.com/Sb9eevv.jpeg
10 \n 7 \n
11 For me, this is also a bit of an issue because structures and units in this game look "clean" in this regard, preferring relatively 8 For me, this is also a bit of an issue because structures and units in this game look "clean" in this regard, preferring relatively simple shapes ( especially eco-buildings like solar, windgens and fusion. Singus have a mostly circular design. Nothing looks like it was made "on a whim" if you know what I mean.
12 simple shapes (especially eco-buildings like solar, windgens and fusion. Singus have a mostly circular design. Nothing looks like it
13 was made "on a whim" if you know what I mean.
14 \n 9 \n
15 2. 10 2.
16 Could we have an option to hide them above a certain camera height? Like we can set the distance at which rendered units switch into 11 Could we have an option to hide them above a certain camera height? Like we can set the distance at which rendered units switch into
17 their radar symbols? 12 their radar symbols?