| 1 |
While I definitely like the cables, there are a few things I'd like to see improved - just talking aesthetics here.
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1 |
While I definitely like the cables, there are a few things I'd like to see improved - just talking aesthetics here.
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| 2 |
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| 3 |
1.
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3 |
1.
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| 4 |
As
someone
who
helped
out
at
some
shows
and
has
a
home-studio:
Can
someone
teach
the
robots
to
properly
lay
their
cables?
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4 |
As
someone
who
helped
out
at
some
shows
and
has
a
home-studio:
Can
someone
teach
the
robots
to
properly
lay
their
cables?I
suppose
they
are
that
crooked
because
you
found
that
perfectly
layed
down,
straight
cables
were
boring
to
look
at?
If
you
want
them
to
look
less
boring
(
and
more
professional
at
the
same
time)
,
you
could
add
some
anchors/clamps,
whatever
it
is
in
english.
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| 5 |
I suppose they are that crooked because you found that perfectly layed down, straight cables were boring to look at?
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| 6 |
If you want them to look less boring (and more professional at the same time), you could add some anchors/clamps, whatever it
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| 7 |
is in english.
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| 8 |
Below is a screenshot that displays what I mean:
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Below is a screenshot that displays what I mean:
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| 9 |
https://i.imgur.com/Sb9eevv.jpeg
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6 |
https://i.imgur.com/Sb9eevv.jpeg
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| 10 |
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| 11 |
For
me,
this
is
also
a
bit
of
an
issue
because
structures
and
units
in
this
game
look
"clean"
in
this
regard,
preferring
relatively
|
8 |
For
me,
this
is
also
a
bit
of
an
issue
because
structures
and
units
in
this
game
look
"clean"
in
this
regard,
preferring
relatively
simple
shapes
(
especially
eco-buildings
like
solar,
windgens
and
fusion.
Singus
have
a
mostly
circular
design.
Nothing
looks
like
it
was
made
"on
a
whim"
if
you
know
what
I
mean.
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| 12 |
simple shapes (especially eco-buildings like solar, windgens and fusion. Singus have a mostly circular design. Nothing looks like it
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| 13 |
was made "on a whim" if you know what I mean.
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| 14 |
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| 15 |
2.
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2.
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| 16 |
Could we have an option to hide them above a certain camera height? Like we can set the distance at which rendered units switch into
|
11 |
Could we have an option to hide them above a certain camera height? Like we can set the distance at which rendered units switch into
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| 17 |
their radar symbols?
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12 |
their radar symbols?
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