| 1 |
[color=purple]̾̍ͧͯ̆̽͊ͬͯͤ̔̎̓ͪ̃ͣͭ̂͒̋͆̐͑͗͛̇̈̊̄̅̿ͥͦͩͫͬͭͮͯ͘͏̠̤̞̤̬̻̗̲͓̻̝̥̺͖̪̪̩̯̰̱̳̼ͅ[/color]
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1 |
[color=purple]̾̍ͧͯ̆̽͊ͬͯͤ̔̎̓ͪ̃ͣͭ̂͒̋͆̐͑͗͛̇̈̊̄̅̿ͥͦͩͫͬͭͮͯ͘͏̠̤̞̤̬̻̗̲͓̻̝̥̺͖̪̪̩̯̰̱̳̼ͅ[/color]
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| 2 |
[color=yellow]̾̍ͧͯ̆̽͊ͬͯͤ̔̎̓ͪ̃ͣͭ̂͒̋͆̐͑͗͛̇̈̊̄̅̿ͥͦͩͫͬͭͮͯ͘͏̠̤̞̤̬̻̗̲͓̻̝̥̺͖̪̪̩̯̰̱̳̼ͅ[/color]
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2 |
[color=yellow]̾̍ͧͯ̆̽͊ͬͯͤ̔̎̓ͪ̃ͣͭ̂͒̋͆̐͑͗͛̇̈̊̄̅̿ͥͦͩͫͬͭͮͯ͘͏̠̤̞̤̬̻̗̲͓̻̝̥̺͖̪̪̩̯̰̱̳̼ͅ[/color]
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| 3 |
[color=blue]̾̍ͧͯ̆̽͊ͬͯͤ̔̎̓ͪ̃ͣͭ̂͒̋͆̐͑͗͛̇̈̊̄̅̿ͥͦͩͫͬͭͮͯ͘͏̠̤̞̤̬̻̗̲͓̻̝̥̺͖̪̪̩̯̰̱̳̼ͅ[/color]
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3 |
[color=blue]̾̍ͧͯ̆̽͊ͬͯͤ̔̎̓ͪ̃ͣͭ̂͒̋͆̐͑͗͛̇̈̊̄̅̿ͥͦͩͫͬͭͮͯ͘͏̠̤̞̤̬̻̗̲͓̻̝̥̺͖̪̪̩̯̰̱̳̼ͅ[/color]
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| 4 |
[color=red]̾̍ͧͯ̆̽͊ͬͯͤ̔̎̓ͪ̃ͣͭ̂͒̋͆̐͑͗͛̇̈̊̄̅̿ͥͦͩͫͬͭͮͯ͘͏̠̤̞̤̬̻̗̲͓̻̝̥̺͖̪̪̩̯̰̱̳̼ͅ[/color]
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4 |
[color=red]̾̍ͧͯ̆̽͊ͬͯͤ̔̎̓ͪ̃ͣͭ̂͒̋͆̐͑͗͛̇̈̊̄̅̿ͥͦͩͫͬͭͮͯ͘͏̠̤̞̤̬̻̗̲͓̻̝̥̺͖̪̪̩̯̰̱̳̼ͅ[/color]
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| 5 |
ultimate map randomness.. expect lag on game start.. then see the map randomly change in unusual ways
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5 |
ultimate map randomness.. expect lag on game start.. then see the map randomly change in unusual ways
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| 6 |
\n
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6 |
\n
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| 7 |
50% chance added bonus shown bellow:
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7 |
50% chance added bonus shown bellow:
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| 8 |
\n
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8 |
\n
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| 9 |
add roads
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9 |
add roads
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| 10 |
make mass geo vents
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10 |
make mass geo vents
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| 11 |
\n
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11 |
\n
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| 12 |
25% chance added feature shown bellow
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12 |
25% chance added feature shown bellow
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| 13 |
\n
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13 |
\n
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| 14 |
split map into 4 corners and oppositely cardinal translate it.. add roads and smooth flatten it a bit
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14 |
split map into 4 corners and oppositely cardinal translate it.. add roads and smooth flatten it a bit
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| 15 |
\n
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15 |
\n
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| 16 |
inverse map height
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16 |
inverse map height
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| 17 |
\n
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17 |
\n
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| 18 |
wrap map around sphere or bowl with 50% variance to height / depth
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18 |
wrap map around sphere or bowl with 50% variance to height / depth
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| 19 |
\n
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19 |
\n
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| 20 |
litter map with varying numbers of 'mex count total bellcurve' holes / hills of varied depth / height / size
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20 |
litter map with varying numbers of 'mex count total bellcurve' holes / hills of varied depth / height / size
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| 21 |
\n
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21 |
\n
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| 22 |
.....
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22 |
.....
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| 23 |
\n
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23 |
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| 24 |
known
issues:
the
gen
also
tries
to
flatten
mex
/
geo
/
spawn
sites
but
i
realise
this
code
runs
too
early
and
can
make
plopping
factories
impossible
without
terraform
so
ill
fix
this
soon
|
24 |
known
issues:
the
gen
also
tries
to
flatten
mex
/
geo
/
spawn
sites
but
i
realise
this
code
runs
too
early
and
can
make
plopping
factories
impossible
without
terraform
so
ill
fix
this
soon
.
.
fixed
|
| 25 |
\n
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25 |
\n
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| 26 |
i lock out building while the map terraforms to stop floating factories bug but build queue is not picked up.. spent a few days trying to fix..
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26 |
i lock out building while the map terraforms to stop floating factories bug but build queue is not picked up.. spent a few days trying to fix..
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