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Game mode randland

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Date Editor Before After
6/1/2026 7:20:36 AMAUrankSmokeDragon before revert after revert
5/31/2026 11:36:13 AMAUrankSmokeDragon before revert after revert
5/31/2026 11:35:29 AMAUrankSmokeDragon before revert after revert
5/31/2026 11:33:40 AMAUrankSmokeDragon before revert after revert
5/31/2026 7:03:38 AMAUrankSmokeDragon before revert after revert
Before After
1 [color=purple]̾̍ͧͯ̆̽͊ͬͯͤ̔̎̓ͪ̃ͣͭ̂͒̋͆̐͑͗͛̇̈̊̄̅̿ͥͦͩͫͬͭͮͯ͘͏̠̤̞̤̬̻̗̲͓̻̝̥̺͖̪̪̩̯̰̱̳̼ͅ[/color] 1 [color=purple]̾̍ͧͯ̆̽͊ͬͯͤ̔̎̓ͪ̃ͣͭ̂͒̋͆̐͑͗͛̇̈̊̄̅̿ͥͦͩͫͬͭͮͯ͘͏̠̤̞̤̬̻̗̲͓̻̝̥̺͖̪̪̩̯̰̱̳̼ͅ[/color]
2 [color=yellow]̾̍ͧͯ̆̽͊ͬͯͤ̔̎̓ͪ̃ͣͭ̂͒̋͆̐͑͗͛̇̈̊̄̅̿ͥͦͩͫͬͭͮͯ͘͏̠̤̞̤̬̻̗̲͓̻̝̥̺͖̪̪̩̯̰̱̳̼ͅ[/color] 2 [color=yellow]̾̍ͧͯ̆̽͊ͬͯͤ̔̎̓ͪ̃ͣͭ̂͒̋͆̐͑͗͛̇̈̊̄̅̿ͥͦͩͫͬͭͮͯ͘͏̠̤̞̤̬̻̗̲͓̻̝̥̺͖̪̪̩̯̰̱̳̼ͅ[/color]
3 [color=blue]̾̍ͧͯ̆̽͊ͬͯͤ̔̎̓ͪ̃ͣͭ̂͒̋͆̐͑͗͛̇̈̊̄̅̿ͥͦͩͫͬͭͮͯ͘͏̠̤̞̤̬̻̗̲͓̻̝̥̺͖̪̪̩̯̰̱̳̼ͅ[/color] 3 [color=blue]̾̍ͧͯ̆̽͊ͬͯͤ̔̎̓ͪ̃ͣͭ̂͒̋͆̐͑͗͛̇̈̊̄̅̿ͥͦͩͫͬͭͮͯ͘͏̠̤̞̤̬̻̗̲͓̻̝̥̺͖̪̪̩̯̰̱̳̼ͅ[/color]
4 [color=red]̾̍ͧͯ̆̽͊ͬͯͤ̔̎̓ͪ̃ͣͭ̂͒̋͆̐͑͗͛̇̈̊̄̅̿ͥͦͩͫͬͭͮͯ͘͏̠̤̞̤̬̻̗̲͓̻̝̥̺͖̪̪̩̯̰̱̳̼ͅ[/color] 4 [color=red]̾̍ͧͯ̆̽͊ͬͯͤ̔̎̓ͪ̃ͣͭ̂͒̋͆̐͑͗͛̇̈̊̄̅̿ͥͦͩͫͬͭͮͯ͘͏̠̤̞̤̬̻̗̲͓̻̝̥̺͖̪̪̩̯̰̱̳̼ͅ[/color]
5 ultimate map randomness.. expect lag on game start.. then see the map randomly change in unusual ways 5 ultimate map randomness.. expect lag on game start.. then see the map randomly change in unusual ways
6 \n 6 \n
7 50% chance added bonus shown bellow: 7 50% chance added bonus shown bellow:
8 \n 8 \n
9 add roads 9 add roads
10 make mass geo vents 10 make mass geo vents
11 \n 11 \n
12 25% chance added feature shown bellow 12 25% chance added feature shown bellow
13 \n 13 \n
14 split map into 4 corners and oppositely cardinal translate it.. add roads and smooth flatten it a bit 14 split map into 4 corners and oppositely cardinal translate it.. add roads and smooth flatten it a bit
15 \n 15 \n
16 inverse map height 16 inverse map height
17 \n 17 \n
18 wrap map around sphere or bowl with 50% variance to height / depth 18 wrap map around sphere or bowl with 50% variance to height / depth
19 \n 19 \n
20 litter map with varying numbers of 'mex count total bellcurve' holes / hills of varied depth / height / size 20 litter map with varying numbers of 'mex count total bellcurve' holes / hills of varied depth / height / size
21 \n 21 \n
22 ..... 22 .....
23 \n 23 \n
24 known issues: the gen also tries to flatten mex / geo / spawn sites but i realise this code runs too early and can make plopping factories impossible without terraform so ill fix this soon 24 known issues: the gen also tries to flatten mex / geo / spawn sites but i realise this code runs too early and can make plopping factories impossible without terraform so ill fix this soon . . fixed
25 \n 25 \n
26 i lock out building while the map terraforms to stop floating factories bug but build queue is not picked up.. spent a few days trying to fix.. 26 i lock out building while the map terraforms to stop floating factories bug but build queue is not picked up.. spent a few days trying to fix..