| 1 |
Brutal campaign, but being as least expected as possible:
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1 |
Brutal campaign, but being as least expected as possible:
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| 2 |
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2 |
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| 3 |
* Completing as least bonus objective as possible (including amount, e.g. if a mission is destorying 4 stardust, then you should try destroy as least as possible, best not to destroy any).
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3 |
* Completing as least bonus objective as possible (including amount, e.g. if a mission is destorying 4 stardust, then you should try destroy as least as possible, best not to destroy any).
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| 4 |
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4 |
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| 5 |
* Use as least units (and technology) given by missin as possible. (maybe including type e.g. if a mission gives you reefs, than you should try not to make any reef and dont use them, economy units except)
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5 |
* Use as least units (and technology) given by missin as possible. (maybe including type e.g. if a mission gives you reefs, than you should try not to make any reef and dont use them, economy units except)
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| 6 |
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6 |
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| 7 |
* Do things that is at irrelevant to any information as possible (e.g. start text of mission, and first game tutorial).
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7 |
* Do things that is at irrelevant to any information as possible (e.g. start text of mission, and first game tutorial).
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| 8 |
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8 |
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| 9 |
*
Killing
enemy
units
that
is
not
mentioned
and
losing
units
that
is
not
bomb
doesnt
count.
(
e.
g.
if
a
mission
is
having
10
metal
extractor,
then
you
dont
need
to
loss
them
but
build
as
least
as
possible)
|
9 |
*
Killing
enemy
units
that
is
not
mentioned
and
losing
units
that
is
not
bomb
or
bomb
but
dont
hit
anything
doesnt
count.
(
e.
g.
if
a
mission
is
having
10
metal
extractor,
then
you
dont
need
to
loss
them
but
build
as
least
as
possible)
|
| 10 |
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10 |
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| 11 |
* (maybe we set the final goal to win all 3 superweapon mission, and win as least mission as possible. )
|
11 |
* (maybe we set the final goal to win all 3 superweapon mission, and win as least mission as possible. )
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