| 1 |
I have suggested changes that I think would be better than what we have, but in the end, there is no fixing a pool of the same 32 players. There are only so many ways you can arrange 32 players that don't end up horribly unbalanced.
|
1 |
I have suggested changes that I think would be better than what we have, but in the end, there is no fixing a pool of the same 32 players. There are only so many ways you can arrange 32 players that don't end up horribly unbalanced.
|
| 2 |
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|
2 |
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|
| 3 |
32 out of millions you can start by putting all the players in similar skill brackets together, but 32 out of 32?
|
3 |
32 out of millions you can start by putting all the players in similar skill brackets together, but 32 out of 32?
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| 4 |
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4 |
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| 5 |
Also "to the degree that it can" the balancer pairs clans and parties together, further reducing the number of ways the teams can be arranged.
|
5 |
Also "to the degree that it can" the balancer pairs clans and parties together, further reducing the number of ways the teams can be arranged.
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| 6 |
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6 |
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| 7 |
No
algorithm
can
fix
one
player
being
specatularly
weak
and
the
opposite
team
rushing
that
side.
The
only
fix
to
that
is
to
increase
the
ZK
player
base
so
players
can
be
isolated
into
their
respective
skill
brackets.
|
7 |
No
algorithm
can
fix
one
player
being
spectacularly
weak
and
the
opposite
team
rushing
that
side.
The
only
fix
to
that
is
to
increase
the
ZK
player
base
so
players
can
be
isolated
into
their
respective
skill
brackets.
|